Skip to main content
在 Manus 中运行任何 Skill
一键导入

game-feel-audit

星标0
分支0
更新时间2026年7月13日 21:55

Use this skill when the moment-to-moment action of a game feels weak, floaty, unsatisfying, or lifeless, or when adding impact and juice to a working loop. Trigger on: 'my game feels flat', 'shooting/hitting feels weak', 'add juice', 'game feel', 'screenshake', 'hitstop', 'my combat has no impact', 'the core verb isn't satisfying', 'polish pass', 'feedback effects', 'camera feel', or any request to design or audit the feedback layer of an action game in a design or repo. Distinct from game-interface-audit (input latency and HUD clarity) and emotion-engine-audit (which feelings to target): this skill covers the physical punch of each action once those are settled.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
readonly