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foundryvtt-module-scaffold

Scaffold a new FoundryVTT v13 module repo (Vite + TS + bun + biome, CI, release-please) with basic/app/libwrapper variants. Use when bootstrapping or init-ing a foundry module.

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laurigates/claude-plugins
最近来源活动
2026年9月24日 07:26
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SKILL.md
来源说明 · 只读预览
created
2026-06-26T00:00:00.000Z
modified
2026-09-23T00:00:00.000Z
reviewed
2026-07-30T00:00:00.000Z
name
foundryvtt-module-scaffold
description
Scaffold a new FoundryVTT v13 module repo (Vite + TS + bun + biome, CI, release-please) with basic/app/libwrapper variants. Use when bootstrapping or init-ing a foundry module.
allowed-tools
Bash, Read, Write, Edit, Grep, Glob, TodoWrite
args
[--name <repo>] [--display <title>] [--desc <text>] [--variant <basic|app|libwrapper>]
argument-hint
--name foundryvtt-x --display "X" --desc "…" --variant basic
# foundryvtt-module-scaffold Bootstrap a new FoundryVTT v13 **module** repo built with **Vite + TypeScript + bun + biome**, leaving only the actual module logic to implement. The generated repo passes `just check` (typecheck + build + lint + test) from the first commit and distributes via the GitHub-release manifest-URL convention. ## When to Use This Skill | Use this skill when... | Use the alternative when... | |---|---| | Starting a new FoundryVTT module repo — CI-green TS toolchain, release-please, and a basic/app/libwrapper skeleton before writing module logic | You want the full pipeline (repo created + seeded + gitops-adopted) → `foundryvtt-module` | | Spinning up a FoundryVTT module backlog idea | Adding a feature to an *existing* module — this creates a **new** repo | ## The architecture it scaffolds **TypeScript source in `src/` (entry `src/module.ts`), built to `dist/<id>.mjs` via Vite library mode.** `vite-plugin-static-copy` places `module.json`, `lang/`, `styles/` (and `templates/` for the app variant) into `dist/`, which Foundry serves as the module root. `tsc --noEmit` type-checks; Vite emits — decoupled. - **Type gate**: `bun run typecheck` → `tsc --noEmit`. Foundry globals are typed by loose local ambient shims (`src/foundry-shims.d.ts`), so the build is self-contained and CI-green without the (beta, git-only) `fvtt-types`. Verify the real Foundry API before relying on a shape — the shims are deliberately loose. Opt into `fvtt-types` later if you want richer types. - **Build**: `bun run build` → `vite build` → `dist/<id>.mjs` + copied assets. - **Dev**: `bun run dev` → Vite dev server on `:30001` proxying everything to Foundry on `:30000` except the module's own files (served with HMR). - **Distribute via GitHub release**: `module.json` `manifest` → `releases/latest/download/module.json`, `download` → `releases/latest/download/<id>.zip`. release-please bumps `$.version` in both `package.json` and `module.json`; the release job builds, zips `dist/`, and attaches the assets. No foundryvtt.com submission is needed to install by URL (only to be *listed* in the in-app package browser). ## Three variants | Variant | Use when | Adds on top of basic | |---------|----------|----------------------| | `basic` (default) | Settings + lifecycle behavior — the minimal well-formed module. | `init`/`ready` hooks, a registered `world` setting, i18n, scoped CSS. | | `app` | The module has a UI panel. | An `ApplicationV2`/`HandlebarsApplicationMixin` window (`src/app.ts` + `templates/app.hbs`) and a `game.settings.registerMenu` button that opens it. | | `libwrapper` | The module patches a core/system method. | `src/patches.ts` with a `libWrapper.register(...)` call **and** a manual monkey-patch fallback when lib-wrapper is absent; a `relationships.recommends` entry for `lib-wrapper`. | **Decision rule:** `basic` for behavior driven by hooks/settings; `app` when the module surfaces a window or dialog; `libwrapper` when it overrides a core method (the conflict-safe way to do that on Foundry). Variants compose conceptually — start from the closest one and add the rest by hand. ## How to run `scaffold.py` is stdlib-only. Run from the workspace where the module should land (e.g. `repos/laurigates/foundryvtt-dev/`). Basic settings+hooks module: ```sh python3 ${CLAUDE_SKILL_DIR}/scaffold.py --name foundryvtt-initiative-tweaks --display "Initiative Tweaks" --desc "Small quality-of-life tweaks to the combat initiative tracker." ``` Module with an ApplicationV2 UI panel: ```sh python3 ${CLAUDE_SKILL_DIR}/scaffold.py --name foundryvtt-party-overview --display "Party Overview" --desc "A dockable party status panel for GMs." --variant app ``` Module that patches a core method via libWrapper: ```sh python3 ${CLAUDE_SKILL_DIR}/scaffold.py --name foundryvtt-token-vision-tweak --display "Token Vision Tweak" --desc "Adjusts token vision drawing via a libWrapper-guarded patch." --variant libwrapper ``` Flags: `--name` (GitHub repo, e.g. `foundryvtt-x`), `--id` (Foundry module id; default = `--name` minus the leading `foundryvtt-`), `--display` (title), `--desc`, `--variant {basic,app,libwrapper}`, `--fvtt-min` / `--fvtt-verified` (compatibility, default `12` / `13`), `--publisher` (default `laurigates`), `--author`, `--dir` (parent dir, default cwd). It refuses to overwrite an existing directory. ### Verifying a module (`--verify`) ```sh python3 ${CLAUDE_SKILL_DIR}/scaffold.py --verify foundryvtt-initiative-tweaks ``` Re-runs the finishing-pass audit against an **existing** module and emits a machine verdict (`MODULE_ID_MATCH=`, `ESMODULES=`, `MANIFEST_URL=`, `DOWNLOAD_URL=`, `RELEASE_ZIP=`, `DECLARED_ASSETS=`, `LOCKFILE=`, then `ISSUE_COUNT=` and `STATUS=`). Exit 1 on ERROR. | `STATUS=` | Meaning | |-----------|---------| | `ERROR` | Foundry cannot install, load, or update the published module — the id disagrees across `module.json` / `vite.config.ts` / `src/constants.ts`, `esmodules` names a file the build never emits, or an install URL resolves to a release asset nobody uploads. | | `WARN` | It loads, but something is unfinished (a declared asset that 404s, no `bun.lock` yet). A fresh scaffold is `WARN` until `bun install` runs. | | `OK` | Nothing outstanding. | The generated repo asserts the same invariants in `tests/manifest.test.ts`, which its own `test` CI job runs on every PR — so a rename that drifts one of the five places the module id appears fails a PR, not a user's install. ### Alternative: the cargo-generate template (pilot) `templates/foundryvtt-module/` is a cargo-generate port of `scaffold.py` whose emitted files are real files (so `tsc`/`biome`/`actionlint` can check them) rather than Python strings. Output is byte-identical, enforced by `scripts/tests/test-template-parity.sh`. **`scaffold.py` remains the default.** Reach for the template to edit the scaffold itself, or to try the flow before it is promoted: ```sh cargo generate --path ${CLAUDE_SKILL_DIR}/../../templates/foundryvtt-module --name foundryvtt-initiative-tweaks --vcs none --define 'display_name=Initiative Tweaks' --define 'description=…' --define variant=basic ``` Needs `cargo-generate` locally — not in the base image, and the main cost of the port. CI installs it from the release tarball so the parity gate actually runs (#2221). See [`templates/README.md`](../../templates/README.md) for the comparison, the one deliberate divergence (a non-kebab-case name), the Liquid brace-collision fixes, and what promoting the template would take. ## What you get A repo where `just check` passes from the first commit: a real `module.json` manifest, `package.json` (bun scripts), `vite.config.ts`, strict `tsconfig.json`, `biome.json`, `vitest.config.ts` + a green Vitest smoke test (Foundry globals stubbed in `tests/setup.ts`) and `tests/manifest.test.ts` (the manifest-vs-build gate above), `.github/workflows/` (`ci.yml`, `release-please.yml`), `release-please-config.json` + manifest, `renovate.json`, a `justfile`, `src/module.ts` + `src/settings.ts` + `src/constants.ts` + `src/foundry-shims.d.ts`, `lang/en.json`, `styles/<id>.css`, `CLAUDE.md`, `README.md`, `LICENSE`, and an ADR recording the toolchain decision. The `app` variant adds `src/app.ts` + `templates/app.hbs`; `libwrapper` adds `src/patches.ts`. ## After scaffolding The generator prints the exact next steps. In order: ```sh cd foundryvtt-<name> git init -b main bun install just check ``` Seed `main` directly (the repo is unprotected until gitops adopts it) — pushing a feature branch first would leave `main` missing on origin and force a rename + default-branch fixup later. `bun install` writes `bun.lock`, which the seed commit must include (CI uses `--frozen-lockfile`). Then implement, and wire up infra: 1. **Implement the module** — for `basic`, `src/module.ts` + `src/settings.ts`; for `app`, `src/app.ts` + `templates/app.hbs`; for `libwrapper`, replace the `Token._draw` example in `src/patches.ts` with the real target. 2. **Add the repo to `gitops/repositories.tf`** with `release_please = true` and a `foundryvtt` topic (mirror the `foundryvtt-mcp` entry). On apply, gitops pushes the release-please App credentials. **Or skip steps entirely:** run the **`/foundryvtt-module`** orchestrator, which chains scaffold → `gh repo create` → seed `main` → the gitops PR. ## Hard rules baked into the output - **`id` is the single source of truth.** `module.json` `id`, the install folder, and the release zip name all derive from `--id`. Lowercase kebab-case only. - **ESM-only, paths byte-match the manifest.** `esmodules` references `<id>.mjs`; the Vite output filename is pinned to match. A mismatch is a silent load failure — `tests/manifest.test.ts` fails the PR that introduces it. - **Target the harness-pinned Foundry version.** Keep `module.json` `compatibility.{minimum,verified}` in sync with what you test against. Verify the Foundry API against <https://foundryvtt.com/api/> or the live console — not memory. - **Do not commit `dist/`.** It is git-ignored and rebuilt; CI builds it for releases. - **Scoped CSS.** Every selector is prefixed with the module id — keep it that way so styles never clobber core or other modules. - **Never hand-edit `CHANGELOG.md` or the `version` fields** — release-please owns them (it bumps both `package.json` and `module.json`). ## Agentic Optimizations | Context | Command | |---------|---------| | Scaffold a basic module | `python3 ${CLAUDE_SKILL_DIR}/scaffold.py --name foundryvtt-X --display "X" --desc "…"` | | Scaffold an app module | `python3 ${CLAUDE_SKILL_DIR}/scaffold.py --name foundryvtt-X --display "X" --desc "…" --variant app` | | Verify a generated module | `cd foundryvtt-X && bun install && just check` | | Gate the finishing pass (machine verdict) | `python3 ${CLAUDE_SKILL_DIR}/scaffold.py --verify foundryvtt-X` | | Check the pilot still matches scaffold.py | `bash ${CLAUDE_SKILL_DIR}/scripts/tests/test-template-parity.sh` | | Prove the finishing-pass gate still fires | `bash ${CLAUDE_SKILL_DIR}/scripts/tests/test-manifest-invariants.sh` | ## Notes & deferrals - The biome pin is single-sourced in `scaffold.py`'s `BIOME_VERSION` constant so `biome.json` and the CI `setup-biome` step never drift. - Action/tool versions in the generated workflows are current as of scaffolding; the account-wide gitops Renovate App reads the emitted `renovate.json` and bumps them. No repo-local `renovate.yml` is emitted: a second runner kept a second dependency dashboard under a second bot identity (#2708). - The generated module uses **local ambient shims**, not `fvtt-types`. This keeps the build green and self-contained; switch `tsconfig` `types` to `fvtt-types` (`github:League-of-Foundry-Developers/foundry-vtt-types#main`) for full API types once you need them. - Quench (in-Foundry Mocha runner) and Playwright integration tests against the harness are **not** scaffolded — add them when the module warrants runtime coverage.
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