| name | design-critique |
| description | Evaluate design from a UX perspective — visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component. |
Preparation
Load the frontend-design skill (SK-005) — it contains design principles and anti-patterns this critique evaluates against.
Conduct a holistic design critique, evaluating whether the interface actually works — not just technically, but as a designed experience. Think like a design director giving feedback.
Phase 1: Design Critique
Evaluate the interface across these dimensions:
1. AI Slop Detection (CRITICAL)
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review against ALL DON'T guidelines in the frontend-design skill. Check for: AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
2. Visual Hierarchy
- Does the eye flow to the most important element first?
- Is there a clear primary action? Can you spot it in 2 seconds?
- Is there visual competition between elements that should have different weights?
3. Information Architecture & Cognitive Load
Consult cognitive-load for the working memory rule and 8-item checklist
- Is the structure intuitive? Count visible options at each decision point — if >4, flag it.
- Run the 8-item cognitive load checklist from the reference. Report failure count: 0-1 = low (good), 2-3 = moderate, 4+ = critical.
4. Emotional Journey
- What emotion does this interface evoke? Is that intentional?
- Does it match the brand personality?
- Peak-end rule: Is the most intense moment positive? Does the experience end well?
- Emotional valleys: Check for frustration, anxiety spikes at high-stakes moments.
5. Discoverability & Affordance
- Are interactive elements obviously interactive?
- Would a user know what to do without instructions?
6. Composition & Balance
- Does the layout feel balanced or uncomfortably weighted?
- Is whitespace used intentionally or just leftover?
- Is there visual rhythm in spacing and repetition?
7. Typography as Communication
- Does the type hierarchy clearly signal what to read first, second, third?
- Is body text comfortable to read? (line length, spacing, size)
8. Color with Purpose
- Is color used to communicate, not just decorate?
- Does the palette feel cohesive?
- Does it work for colorblind users?
9. States & Edge Cases
- Empty states: Do they guide users toward action?
- Loading states: Do they reduce perceived wait time?
- Error states: Are they helpful and non-blaming?
10. Microcopy & Voice
- Is the writing clear and concise?
- Are labels and buttons unambiguous?
Phase 2: Present Findings
Design Health Score
Consult heuristics-scoring
Score each of Nielsen's 10 heuristics 0-4:
| # | Heuristic | Score | Key Issue |
|---|
| 1 | Visibility of System Status | ? | |
| 2 | Match System / Real World | ? | |
| 3 | User Control and Freedom | ? | |
| 4 | Consistency and Standards | ? | |
| 5 | Error Prevention | ? | |
| 6 | Recognition Rather Than Recall | ? | |
| 7 | Flexibility and Efficiency | ? | |
| 8 | Aesthetic and Minimalist Design | ? | |
| 9 | Error Recovery | ? | |
| 10 | Help and Documentation | ? | |
| Total | | ??/40 | [Rating band] |
Anti-Patterns Verdict
Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
Overall Impression
Brief gut reaction — what works, what doesn't, single biggest opportunity.
What's Working
2-3 things done well. Be specific about why.
Priority Issues
3-5 most impactful problems, ordered by importance. Each tagged P0-P3.
Persona Red Flags
Consult personas
Select 2-3 personas most relevant. Walk through the primary user action as each persona. List specific red flags:
Alex (Power User): No keyboard shortcuts. Form requires 8 clicks. Forced modal onboarding.
Jordan (First-Timer): Icon-only nav. Technical jargon. No visible help.
Be specific — name exact elements and interactions that fail each persona.
Phase 3: Recommended Actions
List recommended fixes in priority order:
- [P?] Brief description with specific context from critique findings
End with design-polish as the final step if fixes were recommended.
Remember: Be direct. Be specific. Prioritize ruthlessly. Celebrate what works.