一键导入
foreshadowing-system
Use when user wants to manage foreshadowing (伏笔), track story hooks, or check pending reveals. Triggers include "伏笔", "埋伏笔", "待回收", "伏笔状态".
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when user wants to manage foreshadowing (伏笔), track story hooks, or check pending reveals. Triggers include "伏笔", "埋伏笔", "待回收", "伏笔状态".
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | foreshadowing-system |
| description | Use when user wants to manage foreshadowing (伏笔), track story hooks, or check pending reveals. Triggers include "伏笔", "埋伏笔", "待回收", "伏笔状态". |
管理小说中的伏笔和悬念,确保故事线索连贯。
伏笔(foreshadowing)是作者在前面章节埋下的线索,后面再回收。
伏笔状态:
埋伏 - 已埋下,等待回收待收 - 即将回收已收 - 已回收废弃 - 放弃的伏笔伏笔层级:
主线 - 核心剧情伏笔支线 - 次要剧情伏笔彩蛋 - 趣味小彩蛋| 工具 | 说明 |
|---|---|
create_foreshadowing | 创建伏笔节点 |
list_foreshadowing | 列出伏笔 |
update_foreshadowing | 更新伏笔状态 |
validate_foreshadowing | 验证伏笔DAG |
用户: 在第三章埋一个伏笔,关于主角的神秘身世
AI: 好的,我来创建一个主线伏笔。
[COMMAND] create_foreshadowing {
"node_id": "f001",
"content": "主角发现自己体内有一道封印的神秘力量",
"weight": 9,
"layer": "主线",
"created_at": "ch_003",
"target_chapter": "ch_015"
}
结果: ✅ 伏笔已创建
- ID: f001
- 内容: 主角发现自己体内有一道封印的神秘力量
- 权重: 9
- 层级: 主线
- 预期回收: 第15章
用户: 有哪些待回收的伏笔?
AI: 让我查询一下...
[COMMAND] list_foreshadowing {
"status": "待收",
"min_weight": 5
}
结果:
- f001: 主角身世之谜 (权重9, 主线)
- f003: 师父的秘密 (权重7, 主线)
- f005: 神秘玉佩 (权重6, 支线)
用户: 第八章回收了 f003 的伏笔,更新状态
AI: 好的
[COMMAND] update_foreshadowing {
"node_id": "f003",
"status": "已收"
}
结果: ✅ f003 状态已更新为「已收」
用户: 检查伏笔有没有问题
AI: 让我验证一下伏笔图...
[COMMAND] validate_foreshadowing {}
结果:
- ✅ DAG有效,无环
- ✅ 无孤立引用
- ⚠️ 提示: 有3个伏笔超期未收
在写作时,AI 应该主动识别并建议创建伏笔:
Use when user wants to write novels, manage outlines, characters, world-building, style, workflows, or chapter review. Triggers: 写章节, 生成大纲, 创建角色, 世界观, 风格, 伏笔, 小说
Use when user wants to start or continue a long-session planning flow for a novel, gather and refine ideation, characters, setting, outline, or source packs, and hand off to Dante when the writing window is ready.
Use when user wants to write chapters, generate drafts, or continue the story. Triggers include "写第", "生成章节", "续写", "草稿", "创作".
Use when user wants to manage project settings, create characters, update world-building, view outline, or check foreshadowing status. Triggers include "新建", "角色", "世界观", "大纲", "伏笔", "项目".
Use when user wants to check logic consistency, polish style, find plot holes, or review existing chapters. Triggers include "检查", "润色", "逻辑", "伏笔漏洞", "审查".
Use when user wants to initialize style, extract reusable writing signals from user-supplied text, compose a project style guide, or analyze style drift.