- name
- aibridge-batch-script
- description
- AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows
# AIBridge Batch Script
Prefer `multi --stdin` for long scripts, JSON-heavy commands, or PowerShell quoting-sensitive commands
## Rules
- Run commands from the Unity project root
- Plain `multi` lines become Batch `call` lines automatically
- `multi --cmd` is only for `multi`; prefer `multi --stdin` for long or JSON-heavy scripts
- Native Batch lines are kept as-is: `call`, `delay`, `log`, `menu`, `wait_compile`, `wait_playmode`, `assert_log_empty`, `assert_object`, `set_var`, `print_var`, `dialog click`, and `#` comments
- `dialog click ok | yes | Save` declares dialog auto-click choices; after that line executes, later steps auto-click the first matching logical choice or visible button text. A later `dialog click` declaration replaces the previous strategy. Keep the CLI invocation waiting; `--no-wait` cannot continue clicking after the process exits
- Keep generated scripts under `.aibridge/scripts/` when a file is needed
- Use `--keep-file` only when debugging the generated script
## Quick Examples
```bash
$CLI multi --cmd "editor log --message Step1&get_logs --logType Error --count 1"
```
```powershell
$script = @'
editor log --message "开始批处理"
dialog click ok | yes | Save
wait_compile 120000
delay 1000
get_logs --logType Error --count 1
'@
$script | & $CLI multi --stdin
```
## References
- `references/batch-script-reference.md`: generated command reference for `batch`
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