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backrooms
An unsettling liminal backrooms space with fluorescent-lit yellow corridors, flickering lights, maze navigation, and oppressive silence
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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An unsettling liminal backrooms space with fluorescent-lit yellow corridors, flickering lights, maze navigation, and oppressive silence
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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| name | backrooms |
| description | An unsettling liminal backrooms space with fluorescent-lit yellow corridors, flickering lights, maze navigation, and oppressive silence |
| user-invocable | true |
| metadata | {"emoji":"🟡","type":"world","version":"2.0","genre":"Horror / Puzzle / Liminal","complexity":"medium","estimated_entities":60,"features":["triggers_timer","teleporters","signs","spatial_audio","flickering_lights"],"seo":{"primary_keyword":"backrooms 3D","secondary_keywords":["liminal space environment","backrooms game template"]}} |
| useWhen | [{"contains":"backrooms"},{"contains":"liminal space"},{"contains":"liminal"}] |
First-person horror puzzle. Navigate identical-looking fluorescent corridors. Find the ONE real exit among 4 fake exits (3 loop you back to start via hidden teleporters). A red sphere sits in one corridor. A chair faces a blank wall. The lights buzz and flicker. There is no music. No wind. No life.
Wrongness through repetition. The horror is architectural: identical rooms, too-regular columns, an exit sign pointing at a dead end. Slow movement. No HUD (disorientation is the game). The player's only tool is spatial memory — learning which corridors loop and which don't.
camera_mode: "first_person"
walk_speed: 2.5, run_speed: 4.0, jump_force: 3.0
spawn: [0, 1.6, 0] (center of initial room)
NO HUD