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medieval-village
A cozy medieval fantasy village with NPC quest, collectible medallions, interactive doors, market square, and explorable cottages at sunset
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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A cozy medieval fantasy village with NPC quest, collectible medallions, interactive doors, market square, and explorable cottages at sunset
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Cozy medieval fantasy village with NPC quest, collectible medallions, interactive doors, market stalls, and sunset atmosphere. Features 5 thatched-roof cottages, 3 market stalls (Bakery, Herbs, Leatherworks), a central well, patrolling Guard with quest dialogue, Blacksmith with forge, wandering villagers, golden medallions to collect, cobblestone paths, forest trees, torch lighting, and ambient audio.
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| name | medieval-village |
| description | A cozy medieval fantasy village with NPC quest, collectible medallions, interactive doors, market square, and explorable cottages at sunset |
| user-invocable | true |
| metadata | {"emoji":"🏰","type":"world","version":"2.0","genre":"RPG / Exploration / Quest","complexity":"medium","estimated_entities":120,"features":["terrain","water","npcs","dialogue","collectibles","doors","signs","hud","spatial_audio","ambience","day_night_lighting"],"seo":{"primary_keyword":"3D medieval village template","secondary_keywords":["fantasy village 3D environment","medieval RPG game world","AI generated medieval village"],"landing_page":"/templates/fantasy/medieval-village/"}} |
| useWhen | [{"contains":"medieval"},{"contains":"village"},{"contains":"fantasy village"},{"contains":"rpg town"},{"contains":"cottage"}] |
A cozy medieval fantasy village nestled in rolling hills with a river crossing, five cottages, a market square, a church tower, a blacksmith forge, and a quest to find five lost medallions. Built for third-person exploration with NPC dialogue, interactive doors, spatial audio, and a sunset atmosphere.
| Domain | Spec File | Data File | Description |
|---|---|---|---|
| Master plan | world.md | world.ron | Regions, phases, generation order |
| Layout | layout/blockout.md | layout/blockout.ron | Spatial grid, zone placement, sightlines |
| Village center | regions/village-center.md | regions/village-center.ron | Market square, well, church, 3 cottages |
| River crossing | regions/river-crossing.md | regions/river-crossing.ron | Bridge, pond, waterwheel, 2 cottages |
| Forest edge | regions/forest-edge.md | regions/forest-edge.ron | Tree line, old oak, mushroom ring, path entry |
| Village life | behaviors/village-life.md | behaviors/village-life.ron | NPC wander, door open/close, smoke rise, wind sway |
| Soundscape | audio/ambient-soundscape.md | audio/ambient-soundscape.ron | Forest birds, river water, forge fire, wind layers |
| Player | avatar/player.md | avatar/player.ron | Spawn, movement, camera, quest state |
This world uses iterative region-based generation:
The village should feel lived-in and warm, not pristine. Cottages vary in size and color. The dirt path is worn and organic, not geometric. Trees are scattered naturally, not in rows. The sunset lighting casts long shadows that make the market square feel intimate.
The quest is simple by design — find 5 glowing medallions hidden in obvious-but-rewarding spots. The goal is exploration motivation, not difficulty. Every NPC gives a hint. Every medallion is visible if you look carefully.