用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/LYL1015/JarvisHub --skill flova-anime-crossover-production命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
Use when the user asks JarvisHub AI Chat or a `webHero` workflow to generate a website, landing page, homepage, brand-style web design, preview-first webpage workflow, or wants section screenshots, webpage assets, and final HTML to be produced as one staged flow.
把 assets/demo 提炼成运行时可用的视觉连续性方法论:先锁资产/角色/场景/镜头语义,再做扩镜与视频。(素材生成场景:角色一致性、视觉锚点锁定、单素材生成前的锚点规范与一次只改一个变量。)
基于用户提供的设计稿图片还原真实网页。该 skill 可用于任意前端项目,但强依赖本地已启动且已授权的 JarvisHub vision 工作流;视觉模型由服务端默认配置决定,支持外部传入 vision prompt,且不可静默降级。
基于 SOC 职业分类
| name | flova-anime-crossover-production |
| description | Use when 用户要 90s 赛璐璐动画、魔法少女变身、动画 OP/ED 风格片段、次元破壁、屏幕穿越或二次元角色互动短片。 |
用于动画跨界短片:为原创动画角色、魔法变身、群像合体、屏幕破壁和现实/动画世界交互生成可控分镜、资产与视频提示词。
imageUrl / videoUrl,不能把提交态当完成态。critic sub-agent:只读取真实媒体并评审,不生成、不补素材。blocked 项,除非本轮工具列表明确暴露对应能力。Use this skill for:
Do not use it to reproduce named protected anime characters, official costumes, logos, theme songs, or exact transformation shots. Use original characters and style vocabulary.
Follow the JarvisHub Execution Model. Do not assume unlisted model choices, dialogue synthesis, or perfect one-take screen break effects. If exact dialogue or SFX cannot be generated in-video, keep them as audio/assembly notes or bind user-provided audio.
Collect:
If the user provides a protected character reference, transform it into an original character with similar high-level traits only, removing names, logos, signature props, and distinctive protected identifiers.
| Mode | Use For | Core Rule |
|---|---|---|
magical_transformation | solo or group transformation | ritualized sequence and color identity |
anime_battle_sequence | magical confrontation or finale | emotion before action |
screen_crossover | character enters/leaves screen/world | one physical boundary and clear material rules |
anime_op_ed_segment | short OP/ED grammar | music/character rhythm over plot density |
Pause after spec, storyboard, character assets, key scene/keyframe, first clip/batch, and final assembly.
For each character:
For magical scenes:
For crossover:
Solo transformation sequence:
Group transformation:
Each member's color identity must stay stable. Do not give each character a full solo transformation inside a short group sequence unless the user requests a long version.
Emotion comes before action.
Confrontation rhythm:
Avoid turning every scene into random energy beams. Use eye closeups, stillness, symbolic objects, and short declarations.
Choose one direction:
character_pulls_viewer_in: screen becomes liquid/portal; character reaches out and pulls viewer in.viewer_pulls_character_out: hard glass breaks; viewer pulls character from screen into reality.Material rules:
One-take rule:
Use exact language selected by user.
Keep lines short:
If in-video dialogue support is unreliable, plan dialogue as an audio layer instead of embedding it into video generation.
No subtitles unless the user explicitly wants post-added subtitles.
Use visible animation/film language:
Avoid:
Screen crossover video template:
first-person POV, one continuous shot, <<<image_1>>> as confirmed start frame, [direction-specific boundary material], [character action], [viewer hand action if any], [transition into/out of screen], no subtitles, no random text, no background music unless requested.
For OP:
For ED:
Use flova-music-mv-production when uploaded music or beat timing is the main driver.
Check:
Fix one character sheet, keyframe, shot, or audio line at a time.