用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/LYL1015/JarvisHub --skill flova-interactive-pov-vlog命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Use when the user asks JarvisHub AI Chat or a `webHero` workflow to generate a website, landing page, homepage, brand-style web design, preview-first webpage workflow, or wants section screenshots, webpage assets, and final HTML to be produced as one staged flow.
把 assets/demo 提炼成运行时可用的视觉连续性方法论:先锁资产/角色/场景/镜头语义,再做扩镜与视频。(素材生成场景:角色一致性、视觉锚点锁定、单素材生成前的锚点规范与一次只改一个变量。)
基于用户提供的设计稿图片还原真实网页。该 skill 可用于任意前端项目,但强依赖本地已启动且已授权的 JarvisHub vision 工作流;视觉模型由服务端默认配置决定,支持外部传入 vision prompt,且不可静默降级。
基于 SOC 职业分类
正在显示 SKILL.md
| name | flova-interactive-pov-vlog |
| description | Use when 用户要第一人称互动短片、陪伴感 POV、宠物/角色互动、双主体抓包喜剧、低角度手持 POV 或多段沉浸式 Vlog。 |
用于第一人称互动短片:用严格 POV 约束设计陪伴、宠物、虚拟角色或双主体喜剧互动短片,重点控制镜头身份、可见主体、台词/SFX、跨段连续和合规边界。
This workflow is about viewpoint and interaction. It can be combined with flova-immersive-camera-language when detailed POV/handheld camera grammar is needed.
imageUrl / videoUrl,不能把提交态当完成态。critic sub-agent:只读取真实媒体并评审,不生成、不补素材。blocked 项,除非本轮工具列表明确暴露对应能力。Use this skill for:
Do not use it for generic cinematic narratives, third-person dialogue scenes, or explicit sexual content.
Follow the JarvisHub Execution Model for reference analysis, character/scene assets, video clips, covers, and assembly. Treat audio and start-frame carryover as available only when exposed by this turn's tool list. If exact cross-segment frame carryover is unavailable, return explicit continuity prompts and reference-frame instructions.
Collect:
If the user provides a real person reference for affectionate/romantic POV, confirm the scene is non-explicit and consensual. Do not use public figures for intimate content.
| Mode | Use For | Core Rule |
|---|---|---|
single_subject_pov | one person/pet/character interacts with camera | only one main subject visible |
two_subject_comedy_pov | pet + child-like fictional character, two pets, two mascots | camera is adult/observer POV; observer body not visible |
multi_segment_pov | 30s+ across 2-4 segments | plan full arc before splitting |
For single_subject_pov:
For two_subject_comedy_pov:
Allowed:
Not allowed:
Rewrite risky user phrasing into safe, affectionate, daily-life interaction before generating prompts.
Pause after spec, reference character sheet, storyboard, scene/prop assets, first clip/batch, cover, and final assembly.
For a person:
For a pet:
For mascot/original IP-like character:
For two-subject comedy:
For 15s single-subject POV:
For 30s+:
Before storyboard, answer:
A good gag has:
Examples:
Keep it harmless and light. No injury or danger.
Each segment/shot must include:
segment_id,duration,pov_type,subject_ids,scene_element_id,visible_action_timeline,camera_behavior,dialogue_or_offscreen_voice,sfx,continuity_in,continuity_out,references.If dialogue is generated in-video, write exact lines and timing. If exact lip-sync is not supported, mark dialogue for audio/assembly.
Single-subject:
Pet/mascot:
Two-subject comedy:
Avoid aimless drifting. Camera movement must respond to the subject.
Use reference placeholders. Keep prompts concrete and visible.
Single-subject template:
<<<image_1>>> first-person POV from the observer, only the main subject visible, [scene], [subject action and expression], [camera movement], [dialogue/SFX if any], no subtitles, no random text, no full second person, no third-person shot.
Two-subject template:
<<<image_1>>> <<<image_2>>> low-angle handheld POV from the adult observer, observer not visible, both subjects in frame, [visible trouble evidence], [interaction beats], [off-camera line/SFX], no subtitles, no random text, no harm.
For multi-segment continuity:
Use in-video audio only when the selected tool supports it reliably.
Otherwise separate:
Do not add background music by default for POV realism unless user requests it.
Check:
Fix the smallest failed unit: reference sheet, single segment prompt, one audio line, or one transition.