用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/LYL1015/JarvisHub --skill flova-scripted-short-production命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
Use when the user asks JarvisHub AI Chat or a `webHero` workflow to generate a website, landing page, homepage, brand-style web design, preview-first webpage workflow, or wants section screenshots, webpage assets, and final HTML to be produced as one staged flow.
把 assets/demo 提炼成运行时可用的视觉连续性方法论:先锁资产/角色/场景/镜头语义,再做扩镜与视频。(素材生成场景:角色一致性、视觉锚点锁定、单素材生成前的锚点规范与一次只改一个变量。)
基于用户提供的设计稿图片还原真实网页。该 skill 可用于任意前端项目,但强依赖本地已启动且已授权的 JarvisHub vision 工作流;视觉模型由服务端默认配置决定,支持外部传入 vision prompt,且不可静默降级。
基于 SOC 职业分类
| name | flova-scripted-short-production |
| description | Use when 用户上传剧本、小说片段、半结构化分镜或短剧设定,要把文本工业化拆解为剧情短片/微短剧视频,包含剧本分析、角色场景设定图、分镜、逐镜视频、音色参考、音频和时间线合成。 |
用于剧本/故事文本到短片生产:从剧本或故事文本出发,拆解角色、场景、道具、镜头、音轨和视频片段,形成可执行的短片生产流程。
This workflow is the narrative/scripted short-film production layer. For 30s+ multi-clip final assembly, coordinate with canvas-long-video-production.
imageUrl / videoUrl,不能把提交态当完成态。critic sub-agent:只读取真实媒体并评审,不生成、不补素材。blocked 项,除非本轮工具列表明确暴露对应能力。Use this skill for:
Do not use it for purely visual product ads, manifesto films, or one-shot continuity sequences unless the user has a script/story that needs dramatic decomposition.
Follow the JarvisHub Execution Model. Use only tools and model choices exposed by this turn's tool list.
Map responsibilities:
storyboard-script-writer or current storyboard planner if available,canvas-long-video-production,If a capability is unavailable, return the closest runnable artifact and mark the blocked stage.
Classify the user input:
A_mature_shot_script: already divided by scenes/shots, with camera language, actions, dialogue.B_prose_or_dialogue_only: novel prose, raw dialogue, synopsis, or idea without shot structure.C_semi_structured_script: has scene/action/dialogue but incomplete camera grammar.Rules:
Collect or infer:
When character appearance, setting details, or style is missing, ask for the missing information or mark it as a user-confirmation item. Avoid silent creative invention for important continuity elements.
Pause after:
For autonomous runs, use critic review as the confirmation substitute and state the decision.
Extract:
Do not rewrite confirmed dialogue unless the user requests rewriting.
Define:
This spec controls all later prompts. If user changes it, revise dependent storyboard/prompts.
Register key elements for:
Character element should include:
Location element should include:
Use uploaded assets when provided; do not regenerate equivalent assets unless user asks.
Each generated video shot should be <=15s unless current tool capability differs.
Prefer medium-length shots with internal cuts when the scene is continuous. Do not over-fragment a coherent action.
Each shot must include:
shot_id,scene_element_id,duration_target,space_anchor_card,characters_and_state,story_action,exact_dialogue,framing,camera_angle,camera_movement,internal_cuts,audio_notes,continuity_from_previous,continuity_to_next.Space anchor card:
Scene: [scene name]
Fixed landmarks: [non-moving visual anchors]
Character states:
- [Character A]: position + facing + held object
- [Character B]: position + facing + held object
Light: [source + color temperature + mood]
Storyboard self-check:
Use when the creator wants to lock prompts before generation.
Rules:
Use when the storyboard is planning-level and needs model-ready wording.
Rules:
Useful assets:
Character turnaround:
Location sheet:
Shot planning sheets are optional. They are for human confirmation and camera logic, not necessarily video reference.
Order:
Dialogue:
Always append:
no music, no subtitles, no random text, no watermark
Use reference_video only when continuity is truly strong: same action, same scene, same motion thread, or direct carryover. Do not add previous video reference by default; it can over-constrain new camera design.
Audio layers may include:
If voice references are available and the this turn's tool list supports them, map each voice to a character. If not supported, preserve voice notes as production metadata.
BGM:
Narration:
Assemble in storyboard order.
Keep:
If timeline assembly is unavailable, return ordered shot URLs, audio plan, and edit decision list.
Check:
If a shot fails continuity, regenerate that shot or adjust adjacent shot plan; do not silently modify the story.
Return:
script_analysis: classification, summary, characters, scenes, props, missing info.final_spec.key_elements.storyboard: shot table with space anchor cards.asset_plan: existing and generated assets.prompts: image/video/audio prompts.media: real URLs or pending states.assembly: final URL or edit decision list.review: pass/fail and regeneration needs.Do not present a storyboard or prompt list as a finished short film.