用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/LYL1015/JarvisHub --skill flova-wool-felt-animation命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | flova-wool-felt-animation |
| description | Use when 用户提供旁白/文案并希望生成羊毛毡动画短片、全世界材质都由羊毛毡重建、9:16 竖屏温暖故事、逐镜头确认的动画视频。 |
用于羊毛毡动画短片:输入文案或旁白后,按羊毛毡材质世界的统一风格生成角色/场景元素图、逐镜头视频、可选 BGM/旁白和最终合成。
imageUrl / videoUrl,不能把提交态当完成态。critic sub-agent:只读取真实媒体并评审,不生成、不补素材。blocked 项,除非本轮工具列表明确暴露对应能力。Use this skill for:
Do not use it for miniature model stories; use flova-miniature-world-short for diorama/tilt-shift miniature scale.
The world is full-size but made of wool felt.
It is not:
Everything should have:
Pause after spec, storyboard, element images, each shot video, optional audio plan or assets, and final output.
Each shot:
Do not let narration and image talk past each other. If narration says "dumplings are served", the shot should show that action or a direct emotional equivalent.
Characters:
Scenes/props/food/buildings:
Every image/video prompt must anchor the style:
wool felt animation style, real-world scene and characters rendered entirely in wool felt material, visible fiber texture covering all surfaces, soft rounded forms with no sharp edges, smooth and fluid motion, natural movement, warm muted color palette, full-size felt world at realistic scale, NOT miniature, NOT diorama, NOT puppet, NOT toy figurine, readable facial features
Element image prompt:
Video prompt:
Avoid:
BGM is optional and asked after clips are approved:
Narration is optional:
SFX may be embedded in video prompts if the video model supports sound, using simple natural effects.
Check:
If a clip becomes plastic/toy-like, regenerate with stronger wool fibers, handmade surface, matte fabric, and negative constraints.
Return:
spec,storyboard,key_elements,shot_prompts,media,audio_plan,assembly_plan,review.Do not call the animation complete before all shot clips are generated and chosen audio is either bound, generated by an exposed audio tool, or explicitly marked as post-production pending.