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galactic-adventures-assistant

galactic-adventures-assistant 收录了来自 megazear7 的 32 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
32
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0
更新
2026-02-24
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职业覆盖
9 个职业分类 · 已分类 100%
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这个仓库中的 skills

create-character
作家与作者

Create a new player character for Galactic Adventures RPG, complete with stats, background, and equipment.

2026-02-24
generate-adventure
作家与作者

Create a full adventure module with plot, NPCs, locations, encounters.

2026-02-24
level-up-character
特效艺术家和动画师

Level up an existing Galactic Adventures RPG character, applying advancement benefits per the rules.

2026-02-24
make-encounter
特效艺术家和动画师

Design a balanced combat or social encounter with enemies, terrain, objectives.

2026-02-24
make-monster
特效艺术家和动画师

Design a new alien creature or robot with stats, abilities, lore.

2026-02-24
onboarding
技术写作员

Get started with the Galactic Adventures Copilot assistant. Explains features, usage, and next steps.

2026-02-24
chapter-1-characters
教学协调员

Chapter 1 - Characters (Pg 3) - Character creation steps, race stat tables, flaws, backgrounds, stat increases, feats, expertise, class selection.

2026-02-24
chapter-10-game-masters-manual
纯艺术家(含画家、雕塑家与插画家)

Chapter 10 - GM Manual (Pg 145) - Encounter design, difficulty, resources, loot tables, setting creation.

2026-02-24
chapter-11-creatures
作家与作者

Chapter 11 - Creatures (Pg 151) - Creature roles, bestiary profiles, monster stat tables levels 1-20.

2026-02-24
chapter-12-science-lab-results
作家与作者

Chapter 12 - Science Lab Results (Pg 165) - Roll results 51-100 for specimen analysis. Effects, mutations, hazards.

2026-02-24
chapter-2-races
技术写作员

Chapter 2 - Races (Pg 37) - Detailed race entries for Alliance and Expanse factions. Creation bonuses, advancement, features.

2026-02-24
chapter-3-classes
技术写作员

Chapter 3 - Classes (Pg 59) - Soldier, Vanguard, Sniper, Warrior, Operative, Psychic. Creation effects, advancement, features.

2026-02-24
chapter-4-psychic-abilities
作家与作者

Chapter 4 - Psychic Abilities (Pg 73) - Psionic abilities list with effects, enhancements, psychic points.

2026-02-24
chapter-5-equipment
高等院校艺术、戏剧及音乐教师

Chapter 5 - Equipment (Pg 85) - Armor, ranged weapons, melee weapons, consumables. Stats, effects, charges.

2026-02-24
chapter-6-spaceships
技术写作员

Chapter 6 - Spaceships (Pg 117) - Armory, science lab, med bay, housing, warp drives, tactical systems.

2026-02-24
chapter-7-proteges
作家与作者

Chapter 7 - Proteges (Pg 129) - Backup character system, creation, story integration, switching rules.

2026-02-24
chapter-8-action-checks
技术写作员

Chapter 8 - Action Checks (Pg 133) - Core resolution: d20 + stat vs difficulty. Opposed rolls. Expertise.

2026-02-24
chapter-9-gameplay
作家与作者

Chapter 9 - Gameplay (Pg 135) - Features, combat, initiative deck, round sequence, actions, long rest, dying.

2026-02-24
rule-action-checks-and-expertise
制片人和导演

Non-combat resolution rules: difficulty ladder, opposed rolls, and expertise progression constraints.

2026-02-24
rule-character-creation
作家与作者

Thematic rules for building a character: race stats, flaws, backgrounds, stat increases, class pick, features, training, and starting equipment.

2026-02-24
rule-character-progression
技术写作员

XP advancement cycle, level milestones, and how race/class/training/learning benefits stack over a campaign.

2026-02-24
rule-combat-action-economy
特效艺术家和动画师自我提升课程教师

Combat timing model: initiative deck flow, action types, bonus/reaction windows, and round structure.

2026-02-24
rule-combat-positioning-and-attacks
高等院校艺术、戏剧及音乐教师

Combat spatial and attack rules: threatened state, ranged constraints, cover/concealment, firing position, flanking, and damage.

2026-02-24
rule-creatures-and-encounters
作家与作者

Creature-role framework, scaling stat tables, and encounter construction guidance for dynamic combat and narrative pressure.

2026-02-24
rule-dying-and-proteges
制片人和导演

Death-state handling and story continuity: dying thresholds, stabilization, med-bay revival, and protege succession rules.

2026-02-24
rule-equipment-and-consumables
特效艺术家和动画师

Armor/weapon/consumable rule framework including charges, training interactions, slot limits, and tactical tradeoffs.

2026-02-24
rule-gm-campaign-adjudication
其他艺人、表演者、运动员及相关工作者

GM-facing rules guidance for encounter pacing, setting flexibility, NPC motivations, and campaign continuity tools.

2026-02-24
rule-psychic-powers
技术写作员

Psychic subsystem summary: psychic points, action costs, opposed resolutions, enhancement stacking, and ability families.

2026-02-24
rule-races-and-classes
自我提升课程教师

Cross-reference of race and class rules: identity mechanics, feature families, and build-defining synergies.

2026-02-24
rule-resources-and-rewards
高等院校艺术、戏剧及音乐教师

Resource economy framework for credits, gadgets, specimens, nutronium, loot pacing, and pressure balancing.

2026-02-24
rule-science-lab-results
特效艺术家和动画师

Science-bay specimen outcome framework: d100 band behavior, reward categories, crisis outcomes, and permanent-effect adjudication.

2026-02-24
rule-spaceships-and-tactical-systems
特效艺术家和动画师

Ship subsystem rules: armory, science bay, med bay, housing, warp travel, tactical systems, and disruption handling.

2026-02-24