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rule-spaceships-and-tactical-systems
Ship subsystem rules: armory, science bay, med bay, housing, warp travel, tactical systems, and disruption handling.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Ship subsystem rules: armory, science bay, med bay, housing, warp travel, tactical systems, and disruption handling.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Create a new player character for Galactic Adventures RPG, complete with stats, background, and equipment.
Create a full adventure module with plot, NPCs, locations, encounters.
Level up an existing Galactic Adventures RPG character, applying advancement benefits per the rules.
Design a balanced combat or social encounter with enemies, terrain, objectives.
Design a new alien creature or robot with stats, abilities, lore.
Get started with the Galactic Adventures Copilot assistant. Explains features, usage, and next steps.
| name | rule-spaceships-and-tactical-systems |
| description | Ship subsystem rules: armory, science bay, med bay, housing, warp travel, tactical systems, and disruption handling. |
Use this skill for ship-upgrade choices, travel costs, tactical-system activation, and "what can we do from orbit" rulings.
d100 outcomes), mutation access pipeline, high-risk high-reward experimentation.ship upgrades, warp cost, tactical systems, orbital strike, teleporter extraction, signal disruption, science bay limit.