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memory-leak-audit

Audit code for memory leaks and disposable issues. Use when reviewing event listeners, DOM handlers, lifecycle callbacks, or fixing leak reports. Covers addDisposableListener, Event.once, MutableDisposable, DisposableStore, and onWillDispose patterns.

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2026年5月29日 03:35
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SKILL.md
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memory-leak-audit
description
Audit code for memory leaks and disposable issues. Use when reviewing event listeners, DOM handlers, lifecycle callbacks, or fixing leak reports. Covers addDisposableListener, Event.once, MutableDisposable, DisposableStore, and onWillDispose patterns.
# Memory Leak Audit The #1 bug category in VS Code. This skill encodes the patterns that prevent and fix leaks. ## When to Use - Reviewing code that registers event listeners or DOM handlers - Fixing reported memory leaks (listener counts growing over time) - Creating objects in methods that are called repeatedly - Working with model lifecycle events (onWillDispose, onDidClose) - Adding event subscriptions in constructors or setup methods ## Audit Checklist Work through each check in order. A single missed pattern can cause thousands of leaked objects. ### Step 1: DOM Event Listeners **Rule**: Never use raw `.onload`, `.onclick`, or `addEventListener()` directly. Always use `addDisposableListener()`. ```typescript // BAD — leaks a listener every call this.iconElement.onload = () => { ... }; // GOOD — tracked and disposable this._register(addDisposableListener(this.iconElement, 'load', () => { ... })); ``` **Validated by**: PR #280566 — Extension icon widget leaked 185 listeners after 37 toggles. ### Step 2: One-Time Events **Rule**: Use `Event.once()` for events that should only fire once (lifecycle events, close events, first-change events). ```typescript // BAD — listener stays registered forever after first fire model.onDidDispose(() => store.dispose()); // GOOD — auto-removes after first invocation Event.once(model.onDidDispose)(() => store.dispose()); ``` **Validated by**: PRs #285657, #285661 — Terminal lifecycle hacks replaced with `Event.once()`. ### Step 3: Repeated Method Calls **Rule**: Objects created in methods called multiple times must NOT be registered to the class `this._register()`. Use `MutableDisposable` or return `IDisposable` to the caller. ```typescript // BAD — every call adds another listener to the class store startSearch() { this._register(this.model.onResults(() => { ... })); } // GOOD — MutableDisposable ensures max 1 listener private readonly _searchListener = this._register(new MutableDisposable()); startSearch() { this._searchListener.value = this.model.onResults(() => { ... }); } ``` When the event should only fire once per method call, combine `Event.once()` with `MutableDisposable` — this auto-removes the listener after the first invocation while still guarding against repeated calls: ```typescript private readonly _searchListener = this._register(new MutableDisposable()); startSearch() { this._searchListener.value = Event.once(this.model.onResults)(() => { ... }); } ``` **Validated by**: PR #283466 — Terminal find widget leaked 1 listener per search. ### Step 4: Model-Tied DisposableStores **Rule**: When creating a `DisposableStore` tied to a model's lifetime, register `model.onWillDispose(() => store.dispose())` to the store itself. ```typescript const store = new DisposableStore(); store.add(model.onWillDispose(() => store.dispose())); store.add(model.onDidChange(() => { ... })); ``` **Validated by**: Pattern used in `chatEditingSession.ts`, `fileBasedRecommendations.ts`, `testingContentProvider.ts`. ### Step 5: Resource Pool Patterns **Rule**: When using factory methods that create pooled objects (lists, trees), disposables must be registered to the individual item, not the pool class. ```typescript // BAD — registers to pool, never cleaned per item createItem() { const item = new Item(); this._register(item.onEvent(() => { ... })); return item; } // GOOD — wrap with item-scoped disposal createItem(): IDisposable & Item { const store = new DisposableStore(); const item = new Item(); store.add(item.onEvent(() => { ... })); return { ...item, dispose: () => store.dispose() }; } ``` **Validated by**: PR #290505 — Chat content parts CollapsibleListPool and TreePool leaked disposables. ### Step 6: Test Validation **Rule**: Every test suite that creates disposable objects must call `ensureNoDisposablesAreLeakedInTestSuite()`. ```typescript import { ensureNoDisposablesAreLeakedInTestSuite } from '../../../../base/test/common/utils.js'; suite('MyFeature', () => { ensureNoDisposablesAreLeakedInTestSuite(); test('does something', () => { // test disposables are tracked automatically }); }); ``` ## Quick Reference | Scenario | Pattern | Anti-Pattern | |----------|---------|-------------| | DOM events | `addDisposableListener()` | `.onclick =`, `addEventListener()` | | One-time events | `Event.once(event)(handler)` | `event(handler)` for lifecycle | | Repeated methods | `MutableDisposable` or return `IDisposable` | `this._register()` in non-constructor | | Model lifecycle | `store.add(model.onWillDispose(...))` | Forgetting cleanup | | Pooled objects | Item-scoped `DisposableStore` | Pool-scoped `this._register()` | | Tests | `ensureNoDisposablesAreLeakedInTestSuite()` | No leak checking | ## Verification After fixing leaks, verify by: 1. Checking listener counts before/after repeated operations 2. Running `ensureNoDisposablesAreLeakedInTestSuite()` in tests 3. Confirming object counts stabilize (don't grow linearly with usage) 4. **For chat-specific leaks**: Run the chat memory leak checker via `npm run perf:chat-leak` (see the `chat-perf` skill). It sends N messages in a single session, forces GC between each, and uses linear regression on heap/DOM samples to detect per-message growth. A slope above 2 MB/msg indicates a leak. Use `--messages 20 --verbose` for more accurate results.
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