一键导入
gsp-audio-feedback-audit
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
| name | gsp-audio-feedback-audit |
| description | Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game. |
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.Use:
./shared/checklists/audio-feedback-audit-checklist.md./shared/reference/audit-confidence-and-evidence.mdIf assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.