一键导入
gsp-build-review
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when reviewing a built or in-progress game against the locked brief before claiming completion.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
| name | gsp-build-review |
| description | Use when reviewing a built or in-progress game against the locked brief before claiming completion. |
Default review stage between implementation and runtime verification. Catch shape drift, weak scope decisions, and fake-complete output before verifier time is spent.
Follow the gsp-orchestrator output strategy:
docs/game-studio/build-review.md.For each issue, report:
This is not the runtime verifier. Review the implementation against the concept, brief, and plan so the verifier receives a build worth testing.