用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/MikeTreml/MissionControl --skill world-building命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | world-building |
| id | SK-FTV-008 |
| version | 1.0.0 |
| description | Design settings, locations, props, costumes, and production elements for film/TV with visual consistency |
| specialization | film-tv-production |
Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency.
| Parameter | Questions to Define |
|---|---|
| Time Period | When does this take place? |
| Geography | Where in the world? |
| Technology | What's possible? |
| Society | How is it organized? |
| Economy | How do people live? |
| Culture | What do people believe? |
| Rules | What's possible/impossible? |
MACRO WORLD
├── Geography (continents, nations, cities)
├── History (what came before)
├── Politics (power structures)
├── Economy (how things work)
└── Culture (beliefs, customs)
MICRO WORLD
├── Neighborhoods (local areas)
├── Buildings (structures characters use)
├── Interiors (rooms and spaces)
├── Props (objects characters touch)
└── Details (texture and specificity)
## [LOCATION NAME]
### Basic Info
- **Type:** INT/EXT
- **Category:** [Home, workplace, public, etc.]
- **Story Function:** [What happens here]
- **Scenes:** [Scene numbers]
### Physical Description
- **Size/Scale:**
- **Architecture:**
- **Layout:**
- **Key Features:**
- **Entry/Exit Points:**
### Atmosphere
- **Lighting:**
- **Color Palette:**
- **Textures:**
- **Sound Environment:**
- **Mood:**
### Production Notes
- **Set vs. Location:**
- **Special Requirements:**
- **VFX Needs:**
- **Time Variations:**
### AI Image Prompt
[Detailed prompt for visualization]
| Type | Considerations |
|---|---|
| Public Spaces | Crowds, geography, time of day |
| Domestic | Character expression, lived-in feel |
| Workplace | Function, hierarchy, activity |
| Transit | Movement, transition, anonymity |
| Nature | Weather, scale, accessibility |
Hero Props (story-critical):
- Name and description
- Story significance
- Detailed specifications
- Handling characters
- Visual prompts
Action Props (character-used):
- Category (weapon, tool, device)
- Function
- Period accuracy
- Scene appearances
Set Dressing (environmental):
- Location-specific lists
- Period/style appropriate
- Storytelling elements
- Background texture
Character Wardrobe Approach:
## [CHARACTER] Costume Concept
### Overall Direction
- Style influences
- Color palette
- Silhouette
- Character expression
### Signature Look
- Key pieces
- Accessories
- Styling notes
- Visual prompt
### Wardrobe Arc
- How costume evolves
- Key changes
- Story meaning
World Color Strategy:
Primary: [Dominant colors]
Secondary: [Accent colors]
Accent: [Highlight/contrast]
Avoid: [Colors to exclude]
Character Color Coding:
- Protagonist: [Colors]
- Antagonist: [Colors]
- Support: [Colors]
## Visual Style Guide
### Overall Aesthetic
[Description of visual approach]
### Architecture
- Period: [Historical reference]
- Style: [Modern, Victorian, Art Deco, etc.]
- Materials: [Wood, steel, concrete, etc.]
### Texture Palette
- Surfaces: [Rough, smooth, worn, etc.]
- Materials: [Fabric, metal, glass, etc.]
- Wear level: [Pristine, lived-in, decayed]
### Color Temperature
- Warm/Cool bias
- Saturation level
- Contrast approach
### Visual References
- Films: [Reference movies]
- Art: [Artists, periods]
- Photography: [Styles, photographers]
Street level, building facades, interiors,
public transit, parks, nightlife, commercial
Residential, yards, schools, strip malls,
community spaces, domestic interiors
Open land, farms, small towns, nature,
isolation, simplicity, work spaces
Imagined architecture, impossible spaces,
future/past technology, altered physics
| Type | Examples |
|---|---|
| Invisible | Wire removal, set extension |
| Environment | CG locations, weather |
| Creature | Digital characters, animals |
| Action | Explosions, destruction |
| Enhancement | Color, atmosphere |
## VFX Shot [ID]
- **Scene:** [Number]
- **Description:** [What's the effect]
- **Category:** [Invisible/Environment/Creature/Action]
- **Complexity:** [Simple/Moderate/Complex/Hero]
- **Approach:** [How to achieve]
- **Plate Requirements:** [What to shoot]
- **AI Video Prompt:** [For generation]
# [PROJECT] World Bible
## Overview
- Time period
- Geographic scope
- World rules
## Visual Approach
- Color palette
- Texture palette
- Style references
## Locations
### [Location 1]
[Full profile]
## Production Design
### Props
[Master list]
### Costumes
[Character wardrobe guides]
## VFX Requirements
[Breakdown]
## Reference Gallery
[Image prompts and descriptions]