- name
- android-native-dev
- description
- Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
- license
- MIT
- metadata
- {"version":"1.0.0","category":"mobile","sources":["Material Design 3 Guidelines (material.io)","Android Developer Documentation (developer.android.com)","Google Play Quality Guidelines","WCAG Accessibility Guidelines"]}
## 1. Project Scenario Assessment
Before starting development, assess the current project state:
| Scenario | Characteristics | Approach |
|----------|-----------------|----------|
| **Empty Directory** | No files present | Full initialization required, including Gradle Wrapper |
| **Has Gradle Wrapper** | `gradlew` and `gradle/wrapper/` exist | Use `./gradlew` directly for builds |
| **Android Studio Project** | Complete project structure, may lack wrapper | Check wrapper, run `gradle wrapper` if needed |
| **Incomplete Project** | Partial files present | Check missing files, complete configuration |
**Key Principles**:
- Before writing business logic, ensure `./gradlew assembleDebug` succeeds
- If `gradle.properties` is missing, create it first and configure AndroidX
### 1.1 Required Files Checklist
```
MyApp/
├── gradle.properties # Configure AndroidX and other settings
├── settings.gradle.kts
├── build.gradle.kts # Root level
├── gradle/wrapper/
│ └── gradle-wrapper.properties
├── app/
│ ├── build.gradle.kts # Module level
│ └── src/main/
│ ├── AndroidManifest.xml
│ ├── java/com/example/myapp/
│ │ └── MainActivity.kt
│ └── res/
│ ├── values/
│ │ ├── strings.xml
│ │ ├── colors.xml
│ │ └── themes.xml
│ └── mipmap-*/ # App icons
```
---
## 2. Project Configuration
### 2.1 gradle.properties
```properties
# Required configuration
android.useAndroidX=true
android.enableJetifier=true
# Build optimization
org.gradle.parallel=true
kotlin.code.style=official
# JVM memory settings (adjust based on project size)
# Small projects: 2048m, Medium: 4096m, Large: 8192m+
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
```
> **Note**: If you encounter `OutOfMemoryError` during build, increase `-Xmx` value. Large projects with many dependencies may require 8GB or more.
### 2.2 Dependency Declaration Standards
```kotlin
dependencies {
// Use BOM to manage Compose versions
implementation(platform("androidx.compose:compose-bom:2024.02.00"))
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.material3:material3")
// Activity & ViewModel
implementation("androidx.activity:activity-compose:1.8.2")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
}
```
### 2.3 Build Variants & Product Flavors
Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).
**Configuration in app/build.gradle.kts**:
```kotlin
android {
// Define flavor dimensions
flavorDimensions += "environment"
productFlavors {
create("dev") {
dimension = "environment"
applicationIdSuffix = ".dev"
versionNameSuffix = "-dev"
// Different config values per flavor
buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
// Different resources
resValue("string", "app_name", "MyApp Dev")
}
create("staging") {
dimension = "environment"
applicationIdSuffix = ".staging"
versionNameSuffix = "-staging"
buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
resValue("string", "app_name", "MyApp Staging")
}
create("prod") {
dimension = "environment"
// No suffix for production
buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "false")
resValue("string", "app_name", "MyApp")
}
}
buildTypes {
debug {
isDebuggable = true
isMinifyEnabled = false
}
release {
isDebuggable = false
isMinifyEnabled = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
}
```
**Build Variant Naming**: `{flavor}{BuildType}` → e.g., `devDebug`, `prodRelease`
**Gradle Build Commands**:
```bash
# List all available build variants
./gradlew tasks --group="build"
# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug # Dev flavor, Debug build
./gradlew assembleStagingDebug # Staging flavor, Debug build
./gradlew assembleProdRelease # Prod flavor, Release build
# Build all variants of a specific flavor
./gradlew assembleDev # All Dev variants (debug + release)
./gradlew assembleProd # All Prod variants
# Build all variants of a specific build type
./gradlew assembleDebug # All flavors, Debug build
./gradlew assembleRelease # All flavors, Release build
# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease
# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity
```
**Access BuildConfig in Code**:
> **Note**: Starting from AGP 8.0, `BuildConfig` is no longer generated by default. You must explicitly enable it in your `build.gradle.kts`:
> ```kotlin
> android {
> buildFeatures {
> buildConfig = true
> }
> }
> ```
```kotlin
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING
if (BuildConfig.DEBUG) {
// Debug-only code
}
```
**Flavor-Specific Source Sets**:
```
app/src/
├── main/ # Shared code for all flavors
├── dev/ # Dev-only code and resources
│ ├── java/
│ └── res/
├── staging/ # Staging-only code and resources
├── prod/ # Prod-only code and resources
├── debug/ # Debug build type code
└── release/ # Release build type code
```
**Multiple Flavor Dimensions** (e.g., environment + tier):
```kotlin
android {
flavorDimensions += listOf("environment", "tier")
productFlavors {
create("dev") { dimension = "environment" }
create("prod") { dimension = "environment" }
create("free") { dimension = "tier" }
create("paid") { dimension = "tier" }
}
}
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.
```
---
## 3. Kotlin Development Standards
### 3.1 Naming Conventions
| Type | Convention | Example |
|------|------------|---------|
| Class/Interface | PascalCase | `UserRepository`, `MainActivity` |
| Function/Variable | camelCase | `getUserName()`, `isLoading` |
| Constant | SCREAMING_SNAKE | `MAX_RETRY_COUNT` |
| Package | lowercase | `com.example.myapp` |
| Composable | PascalCase | `@Composable fun UserCard()` |
### 3.2 Code Standards (Important)
**Null Safety**:
```kotlin
// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name
// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"
// ✅ Recommended: let handling
user?.let { processUser(it) }
```
**Exception Handling**:
```kotlin
// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
try {
val data = api.fetch()
} catch (e: Exception) {
// Swallowing exception, hard to debug
}
}
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
return try {
Result.success(api.fetch())
} catch (e: Exception) {
Result.failure(e) // Wrap and return, let caller decide handling
}
}
// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
runCatching { repository.loadData() }
.onSuccess { _uiState.value = UiState.Success(it) }
.onFailure { _uiState.value = UiState.Error(it.message) }
}
```
### 3.3 Threading & Coroutines (Critical)
**Thread Selection Principles**:
| Operation Type | Thread | Description |
|----------------|--------|-------------|
| UI Updates | `Dispatchers.Main` | Update View, State, LiveData |
| Network Requests | `Dispatchers.IO` | HTTP calls, API requests |
| File I/O | `Dispatchers.IO` | Local storage, database operations |
| Compute Intensive | `Dispatchers.Default` | JSON parsing, sorting, encryption |
**Correct Usage**:
```kotlin
// In ViewModel
viewModelScope.launch {
// Default Main thread, can update UI State
_uiState.value = UiState.Loading
// Switch to IO thread for network request
val result = withContext(Dispatchers.IO) {
repository.fetchData()
}
// Automatically returns to Main thread, update UI
_uiState.value = UiState.Success(result)
}
// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
api.getData()
}
```
**Common Mistakes**:
```kotlin
// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
val data = api.fetch()
_uiState.value = data // Crash or warning!
}
// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
val data = api.fetch() // Blocking main thread! ANR
}
// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
val data = withContext(Dispatchers.IO) { api.fetch() }
_uiState.value = data
}
```
### 3.4 Visibility Rules
```kotlin
// Default is public, declare explicitly when needed
class UserRepository { // public
private val cache = mutableMapOf<String, User>() // Visible only within class
internal fun clearCache() {} // Visible only within module
}
// data class properties are public by default, be careful when used across modules
data class User(
val id: String, // public
val name: String
)
```
### 3.5 Common Syntax Pitfalls
```kotlin
// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
lateinit var data: String
fun process() = data.length // May crash
}
// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
var data: String? = null
fun process() = data?.length ?: 0
}
// ❌ Wrong: Using return in lambda
list.forEach { item ->
if (item.isEmpty()) return // Returns from outer function!
}
// ✅ Correct: Use return@forEach
list.forEach { item ->
if (item.isEmpty()) return@forEach
}
```
### 3.6 Server Response Data Class Fields Must Be Nullable
```kotlin
// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
val id: String = "",
val name: String = "",
val avatar: String = ""
)
// ✅ Correct: All fields declared as nullable
data class UserResponse(
@SerializedName("id")
val id: String? = null,
@SerializedName("name")
val name: String? = null,
@SerializedName("avatar")
val avatar: String? = null
)
```
### 3.7 Lifecycle Resource Management
```kotlin
// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
// Memory leak!
}
// ✅ Correct: Paired add and remove
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
override fun onDetachedFromWindow() {
activity?.lifecycle?.removeObserver(this)
super.onDetachedFromWindow()
}
}
```
### 3.8 Logging Level Usage
```kotlin
import android.util.Log
// Info: Key checkpoints in normal flow
Log.i(TAG, "loadData: started, userId = $userId")
// Warning: Abnormal but recoverable situations
Log.w(TAG, "loadData: cache miss, fallback to network")
// Error: Failure/error situations
Log.e(TAG, "loadData failed: ${error.message}")
```
| Level | Use Case |
|-------|----------|
| `i` (Info) | Normal flow, method entry, key parameters |
| `w` (Warning) | Recoverable exceptions, fallback handling, null returns |
在 GitHub 查看