unity-interaction
Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.
Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.
Encapsulate actions as objects for queuing, undo/redo, and async execution.
Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.
基于 SOC 职业分类
| name | unity-interaction |
| description | Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation). |
Minimal, generic interaction pattern using interfaces and raycasting.
IInteractable works on any object typeIInteractable.cs.txt: Core interfaces for interactables and interactorsInteractionController.cs.txt: Raycast-based detection and input handlingSee guide.md for implementation examples.