unity-visitor-pattern
Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex stat modifications.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex stat modifications.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.
Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.
Encapsulate actions as objects for queuing, undo/redo, and async execution.
Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.
| name | unity-visitor-pattern |
| description | Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex stat modifications. |
This skill provides a modular implementation of the Visitor pattern, specifically optimized for Unity systems where multiple component types need shared modification logic (e.g., PowerUps).
VisitorCore.cs.txt: Base interfaces and visitable component base.ScriptableVisitor.cs.txt: Pro-path ScriptableObject implementation.VisitorExample.cs.txt: Concrete example for stat modification.Refer to guide.md for implementation details and Pro/Light path distinctions.