carmero-building-principles
FPS game development planning enhancement using Carmack-Romero (Car-Mero) design philosophy from id Software. Triggered by "using Car-Mero Building Principles" or "Carmack-Romero principles" or "CarmeroBuildingPrinciples". Analyzes FPS game plans, GDDs, level designs, or mechanics against ten dimensions from Wolfenstein 3D, Doom, and Quake era. Covers speed-and-flow, fun-first, weapon-balance, 60fps-locked, latency-first, simplicity-over-cleverness, level-horseshoe, contrast-everywhere, secrets-integral, polish-as-you-go. Outputs README_CR.md with scored assessment and enhanced plan. Use when user submits FPS game design documents, mechanics specs, level designs, or combat systems requesting Carmack-Romero style assessment.
2026-01-29