用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/nix-community/nur-combined --skill godot-game-loop-collection命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | godot-game-loop-collection |
| description | Use when implementing collection quests, scavenger hunts, or "find all X" objectives. |
This skill provides a standardized framework for "Collection Loops" – gameplay objectives where the player must find and gather a specific set of items (e.g., hidden eggs, data logs, coins).
queue_free() to safely dispose of it at the end of the frame._physics_process() to stay synced with the engine's fixed timestep.load() on a huge scene stalls the main thread. Use ResourceLoader.load_threaded_request().is_equal_approx() or relative comparisons.call_deferred() to push results back to the main thread._ready() executes from bottom-to-top. If you need child references, use @onready or await ready.connect("signal", _on_func). Use the Signal object syntax (signal.connect(_on_func)) for compile-time validation._unhandled_input() callback to cleanly intercept events without wasting CPU cycles in _process().Marker3D or CollisionShape3D nodes in the scene so designers can adjust layout without touching code.queue_free() feels dry. Always spawn particles or play a sound before removal.CollectionManager and emit signals to update the UI.MANDATORY: Read the appropriate script before implementing the corresponding pattern.
Collection of 10 expert patterns: Custom MainLoop extensions, deferred scene switching, threaded loading, and frame throttling.
The central brain of the hunt. Tracks progress and manages completion signals.