用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/nix-community/nur-combined --skill godot-mechanic-revival命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Use this when writing or modifying Nix package definitions and related repo exports in this NUR repository.
This skill should be used when user asks to "deploy with Dokploy", "use Dokploy Cloud", "manage self-hosted Dokploy", "deploy Docker Compose on Dokploy", "manage Dokploy databases", "configure Dokploy domains", or "look up Dokploy CLI commands".
Create, modify, and iteratively improve OpenCode skills (SKILL.md files). Use whenever the user wants to create a new skill from scratch, edit or optimize an existing skill, write or redesign a SKILL.md, design skill test cases, or improve a skill's description for better triggering. Also use proactively when the user describes a workflow they want to capture as a reusable skill, or when they ask how to make a skill trigger more reliably — even if they don't explicitly say "skill".
基于 SOC 职业分类
正在显示 SKILL.md
| name | godot-mechanic-revival |
| description | Use when implementing player death, resurrection, or "second chance" mechanics. |
This skill provides a robust framework for handling player mortality and return. It moves beyond simple "Game Over" screens to integrated risk/reward systems like those found in Sekiro, Hades, or Dark Souls.
velocity and angular_velocity in revival_state_reset_guard.gd or the player will fly into a wall upon respawning.revival_checkpoint_validator.gd). Players in non-linear games may wander back to the start area; don't downgrade their respawn point.revival_checkpoint_persistence.gd to write to user:// immediately.Marker3D or Area3D nodes in the scene. Hardcoded coords break as soon as level geometry changes.queue_free()ing the player breaks UI refs and references from enemies. Disable processing, hide the mesh, and 'Revive' the existing instance instead.MANDATORY: Read the appropriate script before implementing the corresponding pattern.
Expert singleton for managing the global respawn loop and death transitions.
Resource-based system for saving last checkpoint and world state to disk.
Professional I-frame and health replenishment logic for post-revive stability.
Expert 'Soul Retrieval' mechanic for spawning graves at death coordinates.
Progress-aware validator that prevents backtracking from overwriting newer checkpoints.
Professional respawn delay manager with UI and animation hooks.
Expert 'Spirit World' transition logic involving collision layer swapping.
Essential utility for purging velocity and state locks upon player respawn.
Material-swapping logic for providing clear 'Active' feedback to players.
Automatic save-trigger logic for ensuring checkpoint persistence.