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GitHub 创作者资料

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按仓库查看 1 个 GitHub 仓库中的 5 个已收集 skills。

已收集 skills
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1
更新
2026-03-02
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

building-3d-objects
软件开发工程师

Build 3D objects, props, and room-scale structures in Roblox Studio via MCP. Use when: user asks to create, build, or place a single physical object — furniture, animals, vehicles, gates, towers, decorations, street props, room interiors, or any individual tangible structure. Triggers on: "○○を作って", "○○を置いて", "build me a ___", "create a ___", "make a ___" in the context of Roblox Studio. Also use when user mentions CSG, Union, Subtract, Part placement, or 3D modeling in Roblox. If the user is in a Roblox project and asks to "make" or "build" something physical, this skill should trigger even without explicit mention of "3D" or "Roblox". Scope boundary: applies if the result can be grouped into a single `Model`. For full maps, arenas, lobbies, hubs, or multi-zone environments → use building-maps instead. Dispatch rule: When the user requests multiple related/variant objects (e.g., "5 types of swords", "3 chair styles"), dispatch ALL variants to a SINGLE agent. Do NOT spawn parallel agents. Consistency requires

2026-03-02
roblox-build-retrospective
软件开发工程师

Retrospective analysis skill for Roblox 3D object building sessions. It analyzes what worked, what failed, and why, then feeds validated learnings back into roblox-object-builder docs. Trigger after Roblox builds that create or modify Parts, Models, CSG, or map elements via mcp__roblox__run_code, and when users request review keywords such as "振り返り", "retrospective", "what went wrong", or "analyze the result".

2026-02-28
roblox-ui-mastery
网页开发工程师

Advanced Roblox UI engineering with React-Lua. Use when creating, modifying, or debugging any React-Lua UI component for Roblox games. Triggers: React-Lua, Roact, UI component, createElement, useState, useEffect, useSpring, Binding, animation, tween, spring, modal, panel, selector, tooltip, dropdown, tab, toast, notification, cooldown display, health bar, leaderboard, inventory UI, shop UI, HUD, overlay, popup, fade, slide, bounce, glow effect, shadow effect, gradient, responsive layout, mobile UI, gamepad UI, DesignSystem, tokens, theme, UI performance, memo, virtual scroll, Context API, useReducer, custom hook, BillboardGui, SurfaceGui, ViewportFrame, EditableImage, UIListLayout, UIGridLayout, UIFlexItem, UIDragDetector, Path2D, RichText, ScreenGui, CanvasGroup, UIStroke, UIGradient, UICorner. Tech stack: jsdotlua/react, ReactRoblox, react-spring (chriscerie/react-spring), Luau --!strict, Rojo, Wally.

2026-02-28
building-maps
网页与数字界面设计师

Build maps, areas, zones, and large-scale environments in Roblox Studio via MCP. Use when: user asks to create a map, battle arena, lobby, hub, town, village, open area, game world, level design, or any environment that spans multiple zones or regions. Triggers on: "マップを作って", "エリアを作って", "フィールドを作りたい", "build a map", "create an arena", "make a lobby", "design a level", "make a hub world", "create a town", or any request involving spatial layout, zone planning, or multi-area environments. Scope boundary: applies to multi-zone layouts. For a single object, prop, or room interior → use building-3d-objects instead.

2026-02-28
roblox-design-consultant
艺术家、演员与运动员经纪人

Interactive design consultant for Roblox objects. Use when the user's request is abstract or lacks structural details. This agent specializes in extracting requirements through dialogue BEFORE any implementation begins. Triggers on: abstract requests like "make a kitchen", "build something cool", or when building-3d-objects detects fatal ambiguity.

2026-02-28
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