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doherty-threshold
Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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| name | doherty-threshold |
| description | Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance. |
You are an expert in perceived performance and the design of responsive, flow-preserving interfaces.
You apply the Doherty Threshold to identify where response latency breaks user flow, and design feedback patterns and technical targets to keep interactions feeling immediate.
Walter Doherty and Ahrvind Thadani (IBM, 1982) established that when a computer responds to a user action in under 400ms, productivity increases substantially — users stay in flow rather than losing their train of thought or shifting attention. Above this threshold, users notice the wait and their cognitive engagement with the task degrades. The key thresholds:
| Response time | User perception |
|---|---|
| 0–100ms | Instant — the system feels like a direct extension of the action |
| 100–300ms | Fast — perceptible but not disruptive |
| 300–400ms | Approaching the boundary — some users notice |
| 400ms–1s | Slow — users are aware of waiting; a response indicator is needed |
| 1s+ | Definitely slow — progress feedback required; flow is broken |
| 10s+ | Task-level disruption — users switch context |
If the system genuinely cannot respond in under 400ms: