| name | game-studio-delivery-and-commercial-operations |
| description | Use when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies. |
| metadata | {"portable":true,"compatible_with":["claude-code","codex"]} |
Game Studio Delivery and Commercial Operations
Make scope, uncertainty, content throughput, accountability, acceptance, and commercial change visible from discovery through support.
Use When
- Planning or governing a client game engagement, studio milestone, outsourcing package, greenlight, launch, or case study.
Do Not Use When
- Creative, technical, legal, or financial specialists have not approved their own assumptions.
Required Inputs
Client/owner decision, product/platform/audience scope, evidence, team/vendor capabilities, dependencies, rights, risks, milestone model, content inventory, throughput history, business-model hypotheses, budget/runway/contract constraints, acceptance, change process, support obligations, and stop conditions.
Workflow
- Run discovery and technical due diligence; separate facts, assumptions, exclusions, and client-owned inputs.
- Estimate systems and content with range/confidence, throughput basis, rework, integration, certification, contingency, and recalibration triggers.
- Define milestone RACI, RAID, decision rights, artefacts, objective acceptance, demo script, and payment/change links.
- Gate vendors with provenance, source-file, technical, security, and integration acceptance.
- Conduct greenlight and milestone reviews from evidence; rehearse launch command, support, rollback, and postmortem.