| name | use-template |
| description | Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects). |
| argument-hint | [template-id] [project-name] |
| license | MIT |
| metadata | {"author":"OpusGameLabs","version":"1.3.0","tags":["game","template","scaffold","clone","gallery"]} |
Use Template
Clone a game template from the gallery into a new project. This is a fast copy — working code in seconds, not an AI pipeline.
Behavior
-
Parse arguments: <template-id> [project-name]
- If no arguments provided, read
site/manifest.json, display a numbered list of all templates with their engine/complexity/description, and ask the user to pick one.
template-id is required. project-name defaults to template-id.
-
Look up template in site/manifest.json by id. If not found, show available IDs and abort.
-
Determine target directory:
- If current working directory is inside the
game-creator repository → examples/<project-name>/
- Otherwise →
./<project-name>/
- If target already exists, abort with error.
-
Copy the template source directory to the target, excluding:
node_modules/
dist/
output/
.herenow/
progress.md
test-results/
playwright-report/
-
Update project metadata:
- In
package.json: set "name" to the project name
- In
index.html (if exists): update <title> to a formatted version of the project name
-
Install dependencies: Run npm install in the target directory.
-
Print next steps:
Template cloned successfully!
cd <project-name>
npm run dev
Implementation
const fs = require('fs');
const path = require('path');
const { execSync } = require('child_process');
function findRoot(dir) {
let d = dir;
while (d !== path.dirname(d)) {
if (fs.existsSync(path.join(d, 'gallery', 'manifest.json'))) return d;
d = path.dirname(d);
}
return null;
}
const root = findRoot(process.cwd());
const manifest = JSON.parse(fs.readFileSync(path.join(root, 'gallery', 'manifest.json'), 'utf-8'));
const [templateId, projectName] = args;
const template = manifest.find(t => t.id === templateId);
const name = projectName || templateId;
if (/[\/\\]|^\.\.?$|\.\./.test(name)) {
throw new Error(`Invalid project name: "${name}". Must not contain path separators or ".." sequences.`);
}
if (!/^[a-zA-Z0-9][a-zA-Z0-9._-]*$/.test(name)) {
throw new Error(`Invalid project name: "${name}". Use only alphanumeric characters, hyphens, underscores, and dots.`);
}
const inGameCreator = process.cwd().startsWith(root);
const target = inGameCreator
? path.join(root, 'examples', name)
: path.join(process.cwd(), name);
const expectedParent = inGameCreator ? path.join(root, 'examples') : process.cwd();
if (!path.resolve(target).startsWith(path.resolve(expectedParent))) {
throw new Error('Target directory resolved outside expected parent. Aborting.');
}
const EXCLUDE = ['node_modules', 'dist', 'output', '.herenow', 'progress.md', 'test-results', 'playwright-report'];
function copyDir(src, dst) {
fs.mkdirSync(dst, { recursive: true });
for (const entry of fs.readdirSync(src, { withFileTypes: true })) {
if (EXCLUDE.includes(entry.name)) continue;
const s = path.join(src, entry.name);
const d = path.join(dst, entry.name);
if (entry.isDirectory()) copyDir(s, d);
else fs.copyFileSync(s, d);
}
}
copyDir(path.join(root, template.source), target);
const pkgPath = path.join(target, 'package.json');
if (fs.existsSync(pkgPath)) {
const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
pkg.name = name;
fs.writeFileSync(pkgPath, JSON.stringify(pkg, null, 2) + '\n');
}
const indexPath = path.join(target, 'index.html');
if (fs.existsSync(indexPath)) {
let html = fs.readFileSync(indexPath, 'utf-8');
const prettyName = name.replace(/[-_]/g, ' ').replace(/\b\w/g, c => c.toUpperCase());
html = html.replace(/<title>[^<]*<\/title>/, `<title>${prettyName}</title>`);
fs.writeFileSync(indexPath, html);
}
execSync('npm install', { cwd: target, stdio: 'inherit' });
if (!process.env.DO_NOT_TRACK && !process.env.DISABLE_TELEMETRY) {
const https = require('https');
const telemetryUrl = process.env.TELEMETRY_URL || 'https://gallery-telemetry.up.railway.app';
https.get(`${telemetryUrl}/t?event=clone&template=${encodeURIComponent(templateId)}&source=skill&v=1`)
.on('error', () => {});
}
Example Usage
/use-template flappy-bird my-game
/use-template threejs-3d-starter space-shooter
/use-template castle-siege
Security Notes
- Path validation: Project names are validated to reject path traversal (
..), path separators, and special characters. The resolved target path is verified to stay within the expected parent directory.
- npm install: Runs
npm install from the copied template's package.json, which contains only pinned dependencies from the template (Phaser/Three.js, Vite). No arbitrary packages are installed.
- Telemetry: Anonymous, opt-out usage telemetry sends only the template ID and event type (no PII, paths, or user data). Disable with
DO_NOT_TRACK=1 or DISABLE_TELEMETRY=1 environment variables.
- Template source: Templates are copied from the local
site/manifest.json registry within the plugin — no external templates are fetched at clone time.
Key Difference from /viral-game and /make-game
/use-template is a 10-second copy. You get working, runnable code instantly and customize it manually. /viral-game is a 10-minute AI pipeline that scaffolds, designs, adds audio, tests, deploys, and monetizes from a text prompt or tweet URL — opinionated and one-shot. /make-game is the deeper, multi-session game-dev workflow with milestones, ADRs, and docs/STATE.md for projects that need to evolve over time.