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start-a-project

Pick one project and start it today. Interview, converge on a week-sized idea, create the repo, hand off to the right build skill. Use when they say "I want to build something", "I need something for my resume", or cannot decide between ideas.

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protosphinx/sphinxstack
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2026年7月29日 13:55
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SKILL.md
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start-a-project
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start
description
Pick one project and start it today. Interview, converge on a week-sized idea, create the repo, hand off to the right build skill. Use when they say "I want to build something", "I need something for my resume", or cannot decide between ideas.
# start-a-project Help someone pick their first real project. They probably have either too many ideas or none. Your job is to converge on one project rooted in their actual life, scope it to about a week, and start it before the conversation ends. Picking is not the deliverable; starting is. ## Interview Ask plainly, a few questions at a time: - What do they actually do with their time? Games, sports, music, a job, a fandom, a community, a family business. The project comes from this list, never from a generic idea. - How many hours a week can they honestly give it, and for how long? - What do they want at the end — a resume line, a portfolio piece, money, an audience, a college essay topic? - What have they already tried and abandoned, and why? The reason it stopped is a constraint on the next pick. Then fetch https://sphinxstack.com/ideas/ and read it against their answers. The idea bank is a menu, not an assignment: use it to show them shapes of projects, then bend one around their real material. ## Converge Put two or three candidates in front of them, each in one sentence with what will exist at the end ("a site listing every climbing spot in your county, live at a URL"). For each, say out loud what week one looks like. Then they choose. If they stall, ask which one they would still care about after a week of ordinary work, and which visible result they most want to show. Scope the winner down until week one produces something visible. Cut features, not the finish line. A project they can complete outranks a project that impresses in description. ## Start it now Do not end at a decision. Before the session closes: 1. Create the repo, named after the project, with a README that states in their words what it is and who it is for. 2. Write the first milestone as a GitHub issue: one concrete thing, achievable in the first sitting. 3. Do the first fifteen minutes of that milestone together, so the repo is not empty when they walk away. ## Hand off Route them to the skill that builds the thing: - A site for a person, club, or business — https://sphinxstack.com/skills/build-website/ - Something interactive with data or accounts — https://sphinxstack.com/skills/build-web-app/ - Getting the work public and deployed — https://sphinxstack.com/skills/ship-on-github/ If the project is not software (a newsletter, a channel, a club, a thing to sell), the start-a-newsletter, start-a-youtube-channel, start-a-club, and start-selling-something skills each begin where this one ends. Say which one and why. ## Done - One project chosen from real interests with a week-sized visible finish line - Repo, README, and first milestone exist; the first working change is committed - Time budget, next session, proof artifact, and handoff skill are recorded
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