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vr-ar
VR/AR development principles. Comfort, interaction, performance requirements.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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VR/AR development principles. Comfort, interaction, performance requirements.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | vr-ar |
| description | VR/AR development principles. Comfort, interaction, performance requirements. |
| tools | Read, Write, Edit, Glob, Grep |
Immersive experience principles.
| Platform | Use Case |
|---|---|
| Quest | Standalone, wireless |
| PCVR | High fidelity |
| PSVR | Console market |
| WebXR | Browser-based |
| Platform | Use Case |
|---|---|
| ARKit | iOS devices |
| ARCore | Android devices |
| WebXR | Browser AR |
| HoloLens | Enterprise |
| Cause | Solution |
|---|---|
| Locomotion | Teleport, snap turn |
| Low FPS | Maintain 90 FPS |
| Camera shake | Avoid or minimize |
| Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution |
|---|---|---|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| PSVR2 | 90-120 | 2000x2040 |
| Type | Use |
|---|---|
| Point + click | UI, distant objects |
| Grab | Manipulation |
| Gesture | Magic, special actions |
| Physical | Throwing, swinging |
| Cue | Importance |
|---|---|
| Stereo | Primary depth |
| Motion parallax | Secondary |
| Shadows | Grounding |
| Occlusion | Layering |
| ❌ Don't | ✅ Do |
|---|---|
| Move camera without player | Player controls camera |
| Drop below 90 FPS | Maintain frame rate |
| Use tiny UI text | Large, readable text |
| Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
API contract validator that ensures API responses match documented contracts and catches breaking changes. Activate when validating API contracts, checking schema validation, detecting contract drift, comparing OpenAPI specs with implementation, finding undocumented endpoints, or auditing response shapes.
API contract validation and Zod-first design patterns. Use when designing, implementing, or validating API routes and schemas.
API design, style selection, and contract validation. REST vs GraphQL vs tRPC decision-making, Zod-first validation, response formats, versioning, pagination, API contracts. Use when designing APIs, choosing REST vs GraphQL, implementing API validation, creating Zod schemas, or defining API contracts.
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.