Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
Use to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks. Start here for "what AI does this game use?"
Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.
Use to audit Cinemachine / camera rigs: package presence, virtual cameras, and prefab usage (Unity 6 productivity / storytelling stack).
Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
Use when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.
Use for Unity audio clips/mixers and middleware: FMOD banks and Wwise soundbanks / project paths.