用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/ranbot-ai/awesome-skills --skill animejs-animation命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Generate project-specific AGENTS.md and companion rules by analyzing a codebase. Supports full, minimal, update, and dry-run modes with package-manager detection, monorepos, backups, managed blocks, c
Run protected AAS maintainer sweeps, PR merge batches, canonical sync, Core preview checks, and scripted releases. Use for repository maintenance, main alignment, CLI/MCP/Workbench changes, or release
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正在显示 SKILL.md
基于 SOC 职业分类
| name | animejs-animation |
| description | Advanced JavaScript animation library skill for creating complex, high-performance web animations. |
| category | Creative & Media |
| source | antigravity |
| tags | ["javascript","ai","agent","workflow","image","rag"] |
| url | https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/animejs-animation |
Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.
This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.
Trigger this skill when:
cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.const tl = anime.timeline({
easing: "spring(1, 80, 10, 0)",
duration: 1000,
});
tl.add({
targets: ".hero-text",
translateY: [50, 0],
opacity: [0, 1],
delay: anime.stagger(100),
}).add(
{ targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
"-=800",
);
anime.stagger() extensively to add organic rhythm to multiple elements.will-change: transform, opacity where appropriate for GPU acceleration.