用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/ranbot-ai/awesome-skills --skill vr-ar命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Generate project-specific AGENTS.md and companion rules by analyzing a codebase. Supports full, minimal, update, and dry-run modes with package-manager detection, monorepos, backups, managed blocks, c
Run protected AAS maintainer sweeps, PR merge batches, canonical sync, Core preview checks, and scripted releases. Use for repository maintenance, main alignment, CLI/MCP/Workbench changes, or release
Provision backend infra through Cohesivity (cohesivity.ai): Postgres, hosting, auth, storage, and AI model APIs over one HTTP API. Use when a .cohesivity file exists or a project needs a backend.
基于 SOC 职业分类
正在显示 SKILL.md
| name | vr-ar |
| description | VR/AR development principles. Comfort, interaction, performance requirements. |
| category | Development & Code Tools |
| source | antigravity |
| tags | ["api","ai","workflow","design"] |
| url | https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/game-development/vr-ar |
Immersive experience principles.
| Platform | Use Case |
|---|---|
| Quest | Standalone, wireless |
| PCVR | High fidelity |
| PSVR | Console market |
| WebXR | Browser-based |
| Platform | Use Case |
|---|---|
| ARKit | iOS devices |
| ARCore | Android devices |
| WebXR | Browser AR |
| HoloLens | Enterprise |
| Cause | Solution |
|---|---|
| Locomotion | Teleport, snap turn |
| Low FPS | Maintain 90 FPS |
| Camera shake | Avoid or minimize |
| Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution |
|---|---|---|
| Quest 2 | 72-90 | 1832x1920 |
| Quest 3 | 90-120 | 2064x2208 |
| PCVR | 90 | 2160x2160+ |
| PSVR2 | 90-120 | 2000x2040 |
| Type | Use |
|---|---|
| Point + click | UI, distant objects |
| Grab | Manipulation |
| Gesture | Magic, special actions |
| Physical | Throwing, swinging |
| Cue | Importance |
|---|---|
| Stereo | Primary depth |
| Motion parallax | Secondary |
| Shadows | Grounding |
| Occlusion | Layering |
| ❌ Don't | ✅ Do |
|---|---|
| Move camera without player | Player controls camera |
| Drop below 90 FPS | Maintain frame rate |
| Use tiny UI text | Large, readable text |
| Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
This skill is applicable to execute the workflow or actions described in the overview.