| name | animation-review |
| description | Reviews Godot Animation implementation for known pitfalls.
Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
callback_mode_process, or animation playback control (play/travel/start).
Do NOT use this skill for planning or teaching — only for post-implementation review.
|
Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (
travel(), start(), active)
- SpriteFrames or Animation resource manipulation at runtime
callback_mode_process settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame
grid_sheet runtime
assets, dynamic-mode evidence, frame sequences, animated actors, or animated
FX. Trigger even if the implementation contains no animation API; omitted
expected animation is a finding.
Review process
- Read
gotchas.md
- Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.md static checks for automated verification
When you need specific API details, delegate to the godot-api skill.