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RandallLiuXin
GitHub 创作者资料

RandallLiuXin

按仓库查看 2 个 GitHub 仓库中的 33 个已收集 skills。

已收集 skills
33
仓库
2
更新
2026年8月25日
仓库浏览

仓库与代表性 skills

screen-reference
未分类

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

2026年8月25日
gm-asset
其他计算机职业

Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects validated Asset Skill results, updates ASSETS.md directly, and emits minimal worker runtime…

2026年8月25日
gm-evaluate
软件质量保证分析师与测试员

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about…

2026年8月8日
gm-fixgap
软件开发工程师

Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only —…

2026年8月8日
gm-build
软件开发工程师

Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.

2026年8月7日
fx-bundle
软件开发工程师

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

2026年8月7日
character-bundle
软件开发工程师

Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.

2026年8月7日
card-kit
软件开发工程师

Produce reusable card art sources and native Godot card UI resources.

2026年8月6日
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