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renatoasse
GitHub 创作者资料

renatoasse

按仓库查看 2 个 GitHub 仓库中的 22 个已收集 skills。

已收集 skills
22
仓库
2
更新
2026-07-20
仓库浏览

仓库与代表性 skills

opensquad
其他计算机职业

Opensquad — Multi-agent orchestration framework. Create and run AI squads for your business.

2026-04-10
opensquad
其他计算机职业

Opensquad — Multi-agent orchestration framework. Create and run AI squads for your business.

2026-04-10
resend
软件开发工程师

Send emails through Resend's official MCP server. Supports single send, batch send, HTML and plain text bodies, attachments, CC/BCC, scheduling, and contact management.

2026-03-30
opensquad
其他计算机职业

Opensquad — Multi-agent orchestration framework. Create and run AI squads for your business.

2026-03-30
template-designer
平面设计师

Visual template selection for image design agents. Generates template variations, renders them as images for user review, and saves the approved visual identity.

2026-03-30
image-ai-generator
特效艺术家和动画师

Generates images via Openrouter API using AI image models. Supports two modes: test (cheap model for iteration) and production (high-quality model for final output). Handles prompt construction, API calls, base64 decoding, and file saving. Supports reference images (logos, mascots) for brand-consistent generation.

2026-03-29
opensquad-dashboard-design
网页与数字界面设计师

Use when creating, modifying, or designing 2D virtual office scenes for the opensquad dashboard — room layouts, furniture placement, avatar integration, environment design, or any visual improvement. Also use when the dashboard looks empty, flat, lifeless, or lacks personality.

2026-03-28
instagram-publisher
软件开发工程师

Publishes Instagram carousel posts from local images. Uploads images to imgBB (requires API key) for public hosting, creates Instagram media containers via the Graph API, and publishes the carousel. Supports 2-10 images per post and retrieves the real post permalink.

2026-03-28
当前展示该仓库 Top 8 / 18 个已收集 skills。
michelangelo
网页与数字界面设计师

Transforma uma UI existente numa versão muito mais bonita e profissional, com um detector determinístico que mede o render real (Playwright) e trava a entrega por número — não por gosto. Use quando o pedido for "deixa essa UI bonita/profissional", "redesenha essa tela", "audita o design", "melhora o design system", ou "michelangelo". Layout-only — nunca gera ou revisa copy.

2026-07-20
dont-make-me-think
网页与数字界面设计师

Use when auditing and rebuilding the UX of an existing flow, screen, or journey — "why is this confusing?", "simplify this flow/journey", "make it more intuitive/obvious/game-like", "users don't know what to do next", reduce steps or friction, fix onboarding, empty states, or unclear next actions. NOT for pure visual styling (colors, typography, "make it prettier" → impeccable/frontend-design), NOT for deep gamification systems (XP, levels, quests, reward economies → gamification skill), NOT for backend-only work with no UI surface.

2026-07-11
gamification
网页与数字界面设计师

Use when designing a deep engagement or progression system — XP, levels, progression curves, quests, missions, streaks, points and reward economies, badges, achievements, variable rewards, leaderboards, seasons/events, or applying Octalysis to shape a target behavior; "gamify this app", "add XP/levels", "design a progression system", "make it more engaging/sticky", "improve retention with mechanics". NOT for pure UX clarity/friction ("why is this confusing?", "simplify this flow", "users don't know what to do next" → dont-make-me-think skill), NOT for pure visual styling (colors, typography, "make it prettier" → impeccable/frontend-design), NOT for backend-only work with no user-facing engagement surface.

2026-07-11
loop-goal
软件开发工程师

Use quando o usuário quer um prompt PRONTO de `/loop` pra rodar uma ação longa e repetitiva até atingir um resultado mensurável, e depois parar sozinho. A skill é um gerador de prompt (não dispara o loop, não orquestra) - entrevista o que falta, força o goal a virar mensurável, escolhe entre loop auto-ritmado (até qualidade/conclusão) ou loop de intervalo (vigiar estado externo), embute verificação independente e condições de parada explícitas (vitória, desistência, teto), e entrega o bloco `/loop ...` pra colar. Triggers - "/loop-goal", "monta um loop pra rodar até X", "prompt de loop com goal", "loop até atingir <métrica>", "quero um /loop que pare quando <condição>", "loop até ficar 9/10". NÃO usar pra agendar cron na nuvem (isso é /schedule), nem pra disparar/orquestrar o loop (a skill só produz o texto).

2026-07-11
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