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rheadsh
GitHub 创作者资料

rheadsh

按仓库查看 1 个 GitHub 仓库中的 8 个已收集 skills。

已收集 skills
8
仓库
1
更新
2026-06-25
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

hou-rs
音视频技术员

Optimize Redshift rendering in SideFX Houdini — render settings, sampling, GI, lighting, shaders/textures, and CLI rendering. Use when tuning the Redshift ROP, choosing GI engines, reducing noise, dialing hyperrealistic vs. stylized looks, building RS Standard Material networks, processing textures, or rendering Redshift from the command line / farm. Triggers on Redshift, redshift, .rs, Redshift_ROP, redshiftCmdLine, rsMaterial, or GPU render optimization in Houdini.

2026-06-25
hou-python
软件开发工程师

Write Python (HOM) for SideFX Houdini — procedural modeling, animation, and render automation. Use when scripting the hou module, Python SOPs, parameter expressions, keyframe/animation rigs, ROP/Karma render farming, or translating sculpting and carving workflows into procedural code. Triggers on hou.node, hou.Geometry, Python SOP, hython, .hip automation, or any Houdini Python task.

2026-06-20
hou-vex
软件开发工程师

Write VEX code for Houdini SOPs, DOPs, COPs, and shaders. Use when creating geometry manipulation scripts, particle systems, procedural modeling, shaders, or working with .vfl files, wrangles, or VOPs in SideFX Houdini.

2026-05-22
sc-designer
音乐总监与作曲家录音工程技术员

SuperCollider sound design and music composition skill. Invoke this skill whenever the user asks for SuperCollider code, synthesis patches, sound design, algorithmic composition, patterns, UGen graphs, or anything related to SC/sclang. Generates idiomatic, musically expressive SuperCollider code with rich creative commentary. ALWAYS trigger for: SynthDef creation, Pbind/Pdef pattern writing, granular synthesis, FM synthesis, physical modeling, effects chains, JITLib live coding, DSP signal flow, creative sound exploration, and any request describing a sonic texture or musical idea needing SC implementation — even if the user doesn't say "SuperCollider" explicitly. Also trigger for questions like "how do I make X sound in SC" or "write me a patch that...".

2026-05-22
td-glsl
软件开发工程师

Write GLSL shaders for TouchDesigner's GLSL TOP, GLSL MAT, and GLSL COMP operators. Use when creating pixel shaders, vertex shaders, compute shaders, visual effects, image processing, generative art, GPU computations, or working with .glsl/.frag files for TouchDesigner.

2026-05-22
td-glsl-vertex
软件开发工程师

Write GLSL vertex shaders for TouchDesigner's GLSL MAT operator. Use whenever creating 3D materials, vertex displacement, geometry deformation, mesh animation, instancing effects, custom surface normals, or any shader that needs to manipulate vertex data in 3D space. Also covers the complete vertex + pixel shader pair for GLSL MAT. Trigger when the user mentions GLSL MAT, vertex shader, vertex displacement, mesh deformation, instancing in TouchDesigner, 3D material writing, surface normals in GLSL, or wants to create a custom material for a SOP/geometry node.

2026-05-22
td-pops
软件开发工程师

Write GLSL compute shaders for TouchDesigner's POP (Point Operator) family — GLSL POP, GLSL Advanced POP, GLSL Copy POP, and GLSL Select POP. Use this skill whenever the user wants to create particle systems, point cloud manipulation, geometry processing, GPU-driven point simulations, instancing with GLSL, or any compute-shader work inside TouchDesigner's POP context. Trigger on mentions of GLSL POP, particle shader, point operator, compute shader for particles, point cloud GLSL, POP attributes, SSBO particle data, GLSL Copy POP, GLSL Advanced POP, or any request to manipulate points/vertices/primitives with GLSL in TouchDesigner.

2026-05-22
td-python
软件开发工程师

Write Python scripts for TouchDesigner — parameter expressions, DAT callbacks, Script OPs, Extensions, and module patterns. Use when creating Python expressions, DAT scripts, Execute DATs, Script CHOPs/TOPs/SOPs/DATs, component extensions, or any TouchDesigner Python automation, interaction, or data scripting.

2026-05-22
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