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td-pops

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更新时间2026年5月22日 05:31

Write GLSL compute shaders for TouchDesigner's POP (Point Operator) family — GLSL POP, GLSL Advanced POP, GLSL Copy POP, and GLSL Select POP. Use this skill whenever the user wants to create particle systems, point cloud manipulation, geometry processing, GPU-driven point simulations, instancing with GLSL, or any compute-shader work inside TouchDesigner's POP context. Trigger on mentions of GLSL POP, particle shader, point operator, compute shader for particles, point cloud GLSL, POP attributes, SSBO particle data, GLSL Copy POP, GLSL Advanced POP, or any request to manipulate points/vertices/primitives with GLSL in TouchDesigner.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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