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3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

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仓库
Sam-06060/jarvis-assistant
最近来源活动
2026年4月19日 13:17
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6
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SKILL.md
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name
3d-web-experience
description
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.
risk
unknown
source
vibeship-spawner-skills (Apache 2.0)
date_added
2026-02-27T00:00:00.000Z
# 3D Web Experience Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. **Role**: 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. ### Expertise - Three.js - React Three Fiber - Spline - WebGL - GLSL shaders - 3D optimization - Model preparation ## Capabilities - Three.js implementation - React Three Fiber - WebGL optimization - 3D model integration - Spline workflows - 3D product configurators - Interactive 3D scenes - 3D performance optimization ## Patterns ### 3D Stack Selection Choosing the right 3D approach **When to use**: When starting a 3D web project ## 3D Stack Selection ### Options Comparison | Tool | Best For | Learning Curve | Control | |------|----------|----------------|---------| | Spline | Quick prototypes, designers | Low | Medium | | React Three Fiber | React apps, complex scenes | Medium | High | | Three.js vanilla | Max control, non-React | High | Maximum | | Babylon.js | Games, heavy 3D | High | Maximum | ### Decision Tree ``` Need quick 3D element? └── Yes → Spline └── No → Continue Using React? └── Yes → React Three Fiber └── No → Continue Need max performance/control? └── Yes → Three.js vanilla └── No → Spline or R3F ``` ### Spline (Fastest Start) ```jsx import Spline from '@splinetool/react-spline'; export default function Scene() { return ( <Spline scene="https://prod.spline.design/xxx/scene.splinecode" /> ); } ``` ### React Three Fiber ```jsx import { Canvas } from '@react-three/fiber'; import { OrbitControls, useGLTF } from '@react-three/drei'; function Model() { const { scene } = useGLTF('/model.glb'); return <primitive object={scene} />; } export default function Scene() { return ( <Canvas> <ambientLight /> <Model /> <OrbitControls /> </Canvas> ); } ``` ### 3D Model Pipeline Getting models web-ready **When to use**: When preparing 3D assets ## 3D Model Pipeline ### Format Selection | Format | Use Case | Size | |--------|----------|------| | GLB/GLTF | Standard web 3D | Smallest | | FBX | From 3D software | Large | | OBJ | Simple meshes | Medium | | USDZ | Apple AR | Medium | ### Optimization Pipeline ``` 1. Model in Blender/etc 2. Reduce poly count (< 100K for web) 3. Bake textures (combine materials) 4. Export as GLB 5. Compress with gltf-transform 6. Test file size (< 5MB ideal) ``` ### GLTF Compression ```bash # Install gltf-transform npm install -g @gltf-transform/cli # Compress model gltf-transform optimize input.glb output.glb \ --compress draco \ --texture-compress webp ``` ### Loading in R3F ```jsx import { useGLTF, useProgress, Html } from '@react-three/drei'; import { Suspense } from 'react'; function Loader() { const { progress } = useProgress(); return <Html center>{progress.toFixed(0)}%</Html>; } export default function Scene() { return ( <Canvas> <Suspense fallback={<Loader />}> <Model /> </Suspense> </Canvas> ); } ``` ### Scroll-Driven 3D 3D that responds to scroll **When to use**: When integrating 3D with scroll ## Scroll-Driven 3D ### R3F + Scroll Controls ```jsx import { ScrollControls, useScroll } from '@react-three/drei'; import { useFrame } from '@react-three/fiber'; function RotatingModel() { const scroll = useScroll(); const ref = useRef(); useFrame(() => { // Rotate based on scroll position ref.current.rotation.y = scroll.offset * Math.PI * 2; }); return <mesh ref={ref}>...</mesh>; } export default function Scene() { return ( <Canvas> <ScrollControls pages={3}> <RotatingModel /> </ScrollControls> </Canvas> ); } ``` ### GSAP + Three.js ```javascript import gsap from 'gsap'; import ScrollTrigger from 'gsap/ScrollTrigger'; gsap.to(camera.position, { scrollTrigger: { trigger: '.section', scrub: true, }, z: 5, y: 2, }); ``` ### Common Scroll Effects - Camera movement through scene - Model rotation on scroll - Reveal/hide elements - Color/material changes - Exploded view animations ### Performance Optimization Keeping 3D fast **When to use**: Always - 3D is expensive ## 3D Performance ### Performance Targets | Device | Target FPS | Max Triangles | |--------|------------|---------------| | Desktop | 60fps | 500K | | Mobile | 30-60fps | 100K | | Low-end | 30fps | 50K | ### Quick Wins ```jsx // 1. Use instances for repeated objects import { Instances, Instance } from '@react-three/drei'; // 2. Limit lights <ambientLight intensity={0.5} /> <directionalLight /> // Just one // 3. Use LOD (Level of Detail) import { LOD } from 'three'; // 4. Lazy load models const Model = lazy(() => import('./Model')); ``` ### Mobile Detection ```jsx const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent); <Canvas dpr={isMobile ? 1 : 2} // Lower resolution on mobile performance={{ min: 0.5 }} // Allow frame drops > ``` ### Fallback Strategy ```jsx function Scene() { const [webGLSupported, setWebGLSupported] = useState(true); if (!webGLSupported) { return <img src="/fallback.png" alt="3D preview" />; } return <Canvas onCreated={...} />; } ``` ## Validation Checks ### No 3D Loading Indicator Severity: HIGH Message: No loading indicator for 3D content. Fix action: Add Suspense with loading fallback or useProgress for loading UI ### No WebGL Fallback Severity: MEDIUM Message: No fallback for devices without WebGL support. Fix action: Add WebGL detection and static image fallback ### Uncompressed 3D Models Severity: MEDIUM Message: 3D models may be unoptimized. Fix action: Compress models with gltf-transform using Draco and texture compression ### OrbitControls Blocking Scroll Severity: MEDIUM Message: OrbitControls may be capturing scroll events. Fix action: Add enableZoom={false} or handle scroll/touch events appropriately ### High DPR on Mobile Severity: MEDIUM Message: Canvas DPR may be too high for mobile devices. Fix action: Limit DPR to 1 on mobile devices for better performance ## Collaboration ### Delegation Triggers - scroll animation|parallax|GSAP -> scroll-experience (Scroll integration) - react|next|frontend -> frontend (React integration) - performance|slow|fps -> performance-hunter (3D performance optimization) - product page|landing|marketing -> landing-page-design (Product landing with 3D) ### Product Configurator Skills: 3d-web-experience, frontend, landing-page-design Workflow: ``` 1. Prepare 3D product model 2. Set up React Three Fiber scene 3. Add interactivity (colors, variants) 4. Integrate with product page 5. Optimize for mobile 6. Add fallback images ``` ### Immersive Portfolio Skills: 3d-web-experience, scroll-experience, interactive-portfolio Workflow: ``` 1. Design 3D scene concept 2. Build scene in Spline or R3F 3. Add scroll-driven animations 4. Integrate with portfolio sections 5. Ensure mobile fallback 6. Optimize performance ``` ## Related Skills Works well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design` ## When to Use - User mentions or implies: 3D website - User mentions or implies: three.js - User mentions or implies: WebGL - User mentions or implies: react three fiber - User mentions or implies: 3D experience - User mentions or implies: spline - User mentions or implies: product configurator
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