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pipeline-automation
Automate 3D asset pipelines, including batch optimization, material baking, and exports for platforms like Unity and VRChat.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Automate 3D asset pipelines, including batch optimization, material baking, and exports for platforms like Unity and VRChat.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | pipeline-automation |
| description | Automate 3D asset pipelines, including batch optimization, material baking, and exports for platforms like Unity and VRChat. |
Description: 3D pipeline technical artist skill for batch processing multiple assets with consistent optimization settings. Covers batch rendering, asset pipeline, format conversion, headless batch operations, material baking, and platform-specific export configurations.
intelligent_3d_processing(prompt="...") — Multi-step batch processing with natural language prompt. Handles decimation, material unlinking, export, and optimization.optimize_3d_scene(target_platform="...", decimation_ratio=0.5) — Get an optimization plan for a specific platform (Unity, Unreal, VRChat, Web).batch_render(output_path="...", format="PNG", cameras=["..."]) — Batch render all or selected cameras.convert_format(input_path="...", output_format="glb", ...) — Convert between 3D formats (FBX, GLB, OBJ, STL, BLEND).apply_modifier(modifier_type="decimate", ratio=0.5) — Apply geometry modifiers in batch.optimize_3d_scene(target_platform="...") to get per-platform optimization guidelines (poly count budgets, texture sizes, material limits).intelligent_3d_processing(prompt="...") to execute decimations, material unlinking, and export in one pass. Specify the platform's format requirements."Optimize all meshes in the scene for VRChat and export as GLB." → optimize_3d_scene(target_platform="vrchat") → intelligent_3d_processing(prompt="Batch decimate to 50% and export as GLB for VRChat")
"Batch render all cameras to PNG at 4K." → batch_render(cameras=["all"], output_path="//render/exports", format="PNG", resolution="4K")
"Convert all FBX props to GLB for web." → convert_format(input_pattern="*.fbx", output_format="glb")
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