一键导入
setup-douyin-minigame
Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
| name | setup-douyin-minigame |
| description | Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only. |
| argument-hint | [optional project name] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, WebFetch |
STUDIO.md and platform design notes.src/platforms/douyin/ exists; document how to open the folder in 字节跳动开发者工具(或当前官方工具名)。build:douyin script name for future automation.packages/shared/; Douyin-specific adapters in douyin/.Only use tt APIs supported by official Byte mini game documentation or repo typings.