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AiGameAnent

AiGameAnent 收录了来自 sconi789 的 44 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
44
Stars
54
更新
2026-04-25
Forks
11
职业覆盖
5 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

architecture-decision
软件开发工程师

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-25
asset-audit
软件开发工程师

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-04-25
balance-check
软件开发工程师

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

2026-04-25
brainstorm
平面设计师

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-04-25
bug-report
软件质量保证分析师与测试员

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-04-25
changelog
软件开发工程师

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

2026-04-25
code-review
软件质量保证分析师与测试员

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-04-25
design-review
软件开发工程师

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-04-25
design-system
软件开发工程师

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-04-25
estimate
项目管理专家

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-04-25
gate-check
项目管理专家

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

2026-04-25
hotfix
软件开发工程师

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-04-25
launch-checklist
项目管理专家

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

2026-04-25
local-llm
软件开发工程师

Use OpenAI-compatible endpoints (Ollama, vLLM, LM Studio) with this studio: base URL, model name, limits, and anti-hallucination rules for wx/tt APIs.

2026-04-25
localize
软件开发工程师

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

2026-04-25
map-systems
软件开发工程师

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-04-25
milestone-review
项目管理专家

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-04-25
onboard
项目管理专家

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-04-25
patch-notes
软件开发工程师

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

2026-04-25
perf-profile
软件开发工程师

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-04-25
platform-diff
软件开发工程师

Summarize WeChat vs Douyin mini game differences for this repo; link openspec and future docs/platform-wechat-vs-douyin.md when present.

2026-04-25
playtest-report
软件质量保证分析师与测试员

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

2026-04-25
project-stage-detect
软件开发工程师

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

2026-04-25
prototype
软件开发工程师

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-04-25
release-checklist-minigame
软件开发工程师

Pre-submit checklist for WeChat and Douyin builds: artifacts, package size warnings, compliance reminders; not a substitute for store review.

2026-04-25
release-checklist
软件开发工程师

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

2026-04-25
retrospective
项目管理专家

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-04-25
reverse-document
软件开发工程师

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

2026-04-25
scope-check
项目管理专家

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

2026-04-25
setup-douyin-minigame
软件开发工程师

Scaffold or align Douyin/Byte mini game layout under src/platforms/douyin/; stress documented tt APIs only.

2026-04-25
setup-engine
软件开发工程师

Upstream alias: this monorepo targets H5 + mini games, not Godot/Unity/Unreal. Invokes setup-web workflow instead.

2026-04-25
setup-web
软件开发工程师

Pin the browser H5 stack (TypeScript + chosen web game framework), align src/web/ and shared packages, and update STUDIO.md + technical-preferences.md.

2026-04-25
setup-wechat-minigame
软件开发工程师

Scaffold or align WeChat mini game layout under src/platforms/wechat/; stress documented wx APIs only.

2026-04-25
sprint-plan
项目管理专家

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-04-25
start-local
软件开发工程师

Onboarding for OpenAI-compatible local LLM workflows: read STUDIO.md + local-llm skill, then mirror /start routing without Claude Code Slash UI.

2026-04-25
start
软件开发工程师

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-04-25
team-audio
软件开发工程师

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-04-25
team-combat
软件开发工程师

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-04-25
team-level
软件开发工程师

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

2026-04-25
team-narrative
软件开发工程师

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

2026-04-25
当前展示该仓库 Top 40 / 44 个已收集 skills。