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system-map
Index to the territory. Subsystem inventory, the agent graph, cross-subsystem interactions, and invariants. Read this when something unfamiliar shows up.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Index to the territory. Subsystem inventory, the agent graph, cross-subsystem interactions, and invariants. Read this when something unfamiliar shows up.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
How to orchestrate work across large documents and multi-agent delegations without burning token budgets. Reconnaissance-first, search-then-read, parallel-after-reconnaissance.
Decision criteria for delegating to the writer agent vs synthesising directly in your own response.
When and how to use the document library
How the Coder agent drives an OpenCode session via dispatch_coder — the engineering loop, when to dispatch, and how to verify the result is real (vs. claimed).
Maintain a personal index of interesting things, open questions, and follow-ups across sessions
When and how to render a promoted export to PDF via the export_pdf tool. Reads the writer's draft → export → PDF lifecycle and the operator-facing failure modes when the host is missing pandoc or tectonic.
| name | system-map |
| description | Index to the territory. Subsystem inventory, the agent graph, cross-subsystem interactions, and invariants. Read this when something unfamiliar shows up. |
| agents | all |
When something appears in your context that you don't recognise — a new
sensorium block, an unfamiliar signal tag, a cycle node type you haven't
seen — this is the first place to check. It won't give you deep detail
(the subsystem-specific skills and docs/architecture/* do that). It
tells you what something is, where it came from, and where to go next
for more.
It is a map, not a manual.
Permanent processes (alive for the session):
Ephemeral processes (spawn, do work, die):
ask_deputy calls during, escalate anomalies to cog, die with
the hierarchy.Self-ticking actors:
Append-only JSONL, indexed by the Librarian:
User / Scheduler input
↓
Cog loop
├─ delegates to → Specialist agent ──── spawns alongside ──→ Deputy
│ ├─ can delegate to Specialist B (inherits Deputy)
│ └─ returns result
├─ after cycle → Archivist
├─ after task → Appraiser
├─ on interval → Forecaster (sensory events)
└─ post-cycle → Meta observer
agent_* tools)
up to max_delegation_depth. Sub-delegations inherit the parent's
deputy — one deputy per hierarchy.Two-line rules that explain when things happen:
ask_deputy(question) → the deputy answers from
memory or escalates to cog with an unanswered sensory event.DeputyWakeup scheduler job
(Tier 2) based on urgency.SchedulerInput that flows
through the input gate and triggers an autonomous cog cycle.For depth on a specific subsystem:
docs/architecture/deputies.md + the deputy-briefing-format,
deputy-escalation-criteria, deputy-ask-response skillsdocs/architecture/memory.md + the memory-management skilldocs/architecture/agents.md + delegation-strategydocs/architecture/safety.mdCLAUDE.mdEvery PR that adds, removes, or restructures a subsystem must update this skill in the same commit. Otherwise the map desyncs from the territory and agents will look for things that no longer exist (or miss things that do).
Minimum update set for an architectural change: