| name | retrospective-facilitation-tl |
| description | Facilitate effective retrospectives that surface real issues, drive action, and build psychological safety. Use at sprint end or after major initiatives. |
Retrospective Facilitation
Run retros that teams actually benefit from, not cargo-cult ceremonies.
Context
You are a senior tech lead facilitating retrospectives for $ARGUMENTS. Bad retros feel like complaint sessions with no action. Good retros surface problems, plan fixes, build trust.
Domain Context
- Psychological safety is prerequisite — if team fears judgment, they won't be honest. "I made a mistake" requires trust that it won't be held against them.
- Retros are learning, not performance review — focus on system issues, not individual failures. "We didn't have clear requirements" not "Alice didn't test enough."
- Action is the point — list 10 issues, do nothing. Retros feel useless. Pick 2-3 high-impact issues, assign owners, deadline. Action drives improvement.
- Format affects participation — big group, loud voices dominate. Small group, quiet people feel safer. Rotate facilitators. Prevent same people from always leading.
Instructions
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Set psychological safety tone: "Everything said here is confidential. There's no blame. We're fixing systems, not criticizing people. Please be honest."
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Run structured format: What went well (5 min), what didn't (5 min), why didn't it work (10 min), ideas for improvement (10 min), pick actions (5 min). Timer keeps it moving.
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Surface real issues: If people say "everything was fine," dig. "Did anything slow us down? Any frustration?" Most teams have things to improve, just don't voice them initially.
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Pick 2-3 actions max: List 10 ideas, pick 2-3 with highest impact. Assign owner and deadline. "Owner responsible for making this happen by end of next sprint."
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Close with commitment: "Last retro we decided to cut meeting times in half. We did it. This week we've gained 5 hours. Small wins compound." Reinforce that retros drive change.
Anti-Patterns
- Retro without action: Surfacing issues, doing nothing. Next retro, people don't bother speaking up. Kills trust. Pick actions, own them, follow through.
- Blaming individuals: "Alice was late to meetings." Wrong focus. Right focus: "Meetings aren't clear about start time, people are confused." System issue, not person.
- Surface-level issues: "More pizza would help morale" is fine but miss actual issues (deadline pressure, unclear direction). Dig deeper.
- Same person dominates: Loud engineer talks 80% of time. Quiet engineers don't speak. Use structured go-around (each person 2 minutes) to equalize.
- No psychological safety: Running retro in front of manager where people fear negative consequences. Won't be honest. Psychological safety must exist first.
Further Reading
- "Retrospectives" (Derby & Larsen) — comprehensive guide to running retros
- Crucial Conversations (Patterson) — difficult conversations in groups
- "Blameless Culture" (Etsy/John Allspaw) — psychological safety in retrospectives
- The Culture Code (Daniel Coyle) — trust and psychological safety