用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Sidiora-Labs/ion-agent --skill manim-video命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
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| name | manim-video |
| description | Manim CE animations: 3Blue1Brown math/algo videos. |
| version | 1.0.0 |
| platforms | ["linux","macos","windows"] |
Apply this when users request animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown-style videos, or any programmatic animation involving geometric or mathematical content. Produces 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories using Manim Community Edition.
This is educational cinema. Each frame teaches. Each animation reveals structure.
Before writing any code, articulate the narrative arc. What misconception does this address? What constitutes the "aha moment"? What visual journey takes the viewer from confusion to clarity? The user's prompt is a starting point — interpret it with pedagogical ambition.
Geometry precedes algebra. Display the shape first, then the equation. Visual memory encodes more rapidly than symbolic memory. When the viewer perceives the geometric pattern before the formula, the equation feels earned.
First-render excellence is mandatory. The output must be visually clear and aesthetically unified without revision rounds. If something appears cluttered, poorly timed, or resembles "AI-generated slides," it is wrong.
Opacity layering directs attention. Never display everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.
Breathing room. Every animation requires self.wait() after it. The viewer needs time to absorb what appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.
Cohesive visual language. All scenes share a color palette, consistent typography sizing, and matching animation speeds. A technically correct video where each scene uses random different colors is an aesthetic failure.
Execute scripts/setup.sh to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (pip install manim), LaTeX (texlive-full on Linux, mactex on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.
| Mode | Input | Output | Reference |
|---|---|---|---|
| Concept explainer | Topic/concept | Animated explanation with geometric intuition | references/scene-planning.md |
| Equation derivation | Math expressions | Step-by-step animated proof | references/equations.md |
| Algorithm visualization | Algorithm description | Step-by-step execution with data structures | references/graphs-and-data.md |
| Data story | Data/metrics | Animated charts, comparisons, counters | references/graphs-and-data.md |
| Architecture diagram | System description | Components building up with connections | references/mobjects.md |
| Paper explainer | Research paper | Key findings and methods animated | references/scene-planning.md |
| 3D visualization | 3D concept | Rotating surfaces, parametric curves, spatial geometry | references/camera-and-3d.md |
A single Python script per project. No browser, no Node.js, no GPU required.
| Layer | Tool | Purpose |
|---|---|---|
| Core | Manim Community Edition | Scene rendering, animation engine |
| Math | LaTeX (texlive/MiKTeX) | Equation rendering via MathTex |
| Video I/O | ffmpeg | Scene stitching, format conversion, audio muxing |
| TTS | ElevenLabs / Qwen3-TTS (optional) | Narration voiceover |
PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
plan.md containing narrative arc, scene list, visual elements, color palette, and voiceover scriptscript.py with one class per scene, each renderable independentlymanim -ql script.py Scene1 Scene2 ... for draft, -qh for productionfinal.mp4references/rendering.mdproject-name/
plan.md # Narrative arc, scene breakdown
script.py # All scenes in one file
concat.txt # ffmpeg scene list
final.mp4 # Stitched output
media/ # Auto-generated by Manim
videos/script/480p15/
| Palette | Background | Primary | Secondary | Accent | Use case |
|---|---|---|---|---|---|
| Classic 3B1B | #1C1C1C | #58C4DD (BLUE) | #83C167 (GREEN) | #FFFF00 (YELLOW) | General math/CS |
| Warm academic | #2D2B55 | #FF6B6B | #FFD93D | #6BCB77 | Approachable |
| Neon tech | #0A0A0A | #00F5FF | #FF00FF | #39FF14 | Systems, architecture |
| Monochrome | #1A1A2E | #EAEAEA | #888888 | #FFFFFF | Minimalist |
| Context | run_time | self.wait() after |
|---|---|---|
| Title/intro appear | 1.5s | 1.0s |
| Key equation reveal | 2.0s | 2.0s |
| Transform/morph | 1.5s | 1.5s |
| Supporting label | 0.8s | 0.5s |
| FadeOut cleanup | 0.5s | 0.3s |
| "Aha moment" reveal | 2.5s | 3.0s |
| Role | Font size | Usage |
|---|---|---|
| Title | 48 | Scene titles, opening text |
| Heading | 36 | Section headers within a scene |
| Body | 30 | Explanatory text |
| Label | 24 | Annotations, axis labels |
| Caption | 20 | Subtitles, fine print |
Monospace fonts are required for all text. Manim's Pango renderer generates broken kerning with proportional fonts at every size. See references/visual-design.md for complete recommendations.
MONO = "Menlo" # define once at top of file
Text("Fourier Series", font_size=48, font=MONO, weight=BOLD) # titles
Text("n=1: sin(x)", font_size=20, font=MONO) # labels
MathTex(r"\nabla L") # math (uses LaTeX)
Minimum font_size=18 for readability.
Never repeat identical config across all scenes. For each scene:
Before writing any code, create plan.md. See references/scene-planning.md for the comprehensive template.
One class per scene. Every scene is independently renderable.
from manim import *
BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"
class Scene1_Introduction(Scene):
def construct(self):
self.camera.background_color = BG
title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
self.add_subcaption("Why does this work?", duration=2)
self.play(Write(title), run_time=1.5)
self.wait(1.0)
self.play(FadeOut(title), run_time=0.5)
Key patterns:
self.add_subcaption("text", duration=N) or subcaption="text" on self.play()self.camera.background_color set in every sceneself.play(FadeOut(Group(*self.mobjects)))manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept # production
cat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4
manim -ql --format=png -s script.py Scene2_CoreConcept # preview still
# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")
label.to_edge(DOWN, buff=0.5) # never < 0.5
self.play(ReplacementTransform(note1, note2)) # not Write(note2) on top
self.play(Create(circle)) # must add first
self.play(circle.animate.set_color(RED)) # then animate
| Quality | Resolution | FPS | Speed |
|---|---|---|---|
-ql (draft) | 854x480 | 15 | 5-15s/scene |
-qm (medium) | 1280x720 | 30 | 15-60s/scene |
-qh (production) | 1920x1080 | 60 | 30-120s/scene |
Always iterate at -ql. Only render -qh for final output.
| File | Contents |
|---|---|
references/animations.md | Core animations, rate functions, composition, .animate syntax, timing patterns |
references/mobjects.md | Text, shapes, VGroup/Group, positioning, styling, custom mobjects |
references/visual-design.md | 12 design principles, opacity layering, layout templates, color palettes |
references/equations.md | LaTeX in Manim, TransformMatchingTex, derivation patterns |
references/graphs-and-data.md | Axes, plotting, BarChart, animated data, algorithm visualization |
references/camera-and-3d.md | MovingCameraScene, ThreeDScene, 3D surfaces, camera control |
references/scene-planning.md | Narrative arcs, layout templates, scene transitions, planning template |
references/rendering.md | CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |
references/troubleshooting.md | LaTeX errors, animation errors, common mistakes, debugging |
references/animation-design-thinking.md | When to animate vs show static, decomposition, pacing, narration sync |
references/updaters-and-trackers.md | ValueTracker, add_updater, always_redraw, time-based updaters, patterns |
references/paper-explainer.md | Turning research papers into animations — workflow, templates, domain patterns |
references/decorations.md | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
references/production-quality.md | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
When the user requests creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
Take a standard mathematical/technical visualization and transform it: