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Sighthesia
GitHub 创作者资料

Sighthesia

按仓库查看 4 个 GitHub 仓库中的 41 个已收集 skills。

已收集 skills
41
仓库
4
更新
2026-07-12
仓库浏览

仓库与代表性 skills

socratic-clarification
项目管理专家

Use when the user proposes a need, request, feature, design/refactor, bug report, symptom, phenomenon, vague correction, or expected-vs-actual mismatch before implementation. This is the second-priority skill after using-just-demand, including when a conversation pivots from ordinary Q&A to a concrete request, bug, or correction.

2026-07-10
using-just-demand
项目管理专家

Load this skill first for repo work so the correct just-demand routing rules are applied before other workflow skills.

2026-07-10
just-demand-execution
其他计算机职业

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-30
just-demand-intake
其他计算机职业

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-30
just-demand-verification
其他计算机职业

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-30
just-demand-execution
其他计算机职业

Use when a formal work item is ready to execute, when dispatching just-demand-researcher, just-demand-coder, just-demand-tester, or just-demand-advisor subagents, or when building context for focused execution.

2026-06-26
just-demand-intake
其他计算机职业

Use when the user proposes a new goal, feature, bugfix, design, refactor, research item, UI request, or any unclear work that may become a formal work item. Shapes work into task-ready intake after socratic-clarification has handled requests, bugs, pivots from ordinary Q&A, and other material uncertainty.

2026-06-26
just-demand-verification
其他计算机职业

Use after implementation, after just-demand-tester output, when verification fails, when the user gives correction feedback, or before claiming a workflow task is done.

2026-06-26
当前展示该仓库 Top 8 / 22 个已收集 skills。
glass-liquid-design
网页与数字界面设计师

Apply the project's high-priority motion contract and Glass Liquid visual language for QML/Quickshell UI. Use when designing or modifying QML visual components, PanelWindow surfaces, popups, islands, overlays, layout transitions, animations, states, or interaction feedback.

2026-07-12
dockzone-host-detail-overlay
软件开发工程师

Keep dockzone-hosted hover details from changing host body or ear geometry. Use when a bar widget detail popup shifts a dockzone, pushes an attached ear offscreen, is clipped after decoupling, or needs a non-layout overlay viewport.

2026-07-11
per-frame-surface-resize-jank
软件开发工程师

Use when an expand/collapse/grow/shrink animation stutters or drops frames even though per-frame CPU/GPU work looks cheap. Applies when the animated size is driven into a costly-to-commit boundary every frame — a top-level/layer-shell/OS window, a compositor input/blur/visible region, a cross-process or protocol-committed surface, or a per-frame rebuild of a large model/object graph. Covers the fix (fixed outer container, animate inner content) and a frame-delta bisection method to locate the offending per-frame commit.

2026-07-07
reveal-before-clip
网页与数字界面设计师

Use when content inside an expanding/contracting surface (dockzone, island, drawer, menu) overflows or reads as harshly cut during the host's grow/shrink. Drive content reveal (opacity, slide, anchor edge) from the host's reveal progress before relying on a clip mask.

2026-07-07
first-batch-cold-path-prewarm
软件开发工程师

Use when a search, picker, launcher, clipboard, or results list only stutters on the first large match/open, then becomes smooth on subsequent runs. Applies when the dominant cost is cold delegate/icon/text/layout initialization rather than steady-state filtering or GPU work. Fix by prewarming a small representative first batch without changing search semantics or list structure.

2026-07-06
reactive-measurement-layout-debugging
软件开发工程师

Use when diagnosing or fixing UI layout bugs where measured, preferred, target, actual, animated, or clipped sizes diverge. Applies to QML, React, native UI, and other reactive layout systems, especially when content is clipped even though the theoretical max size is large enough.

2026-06-26
visual-transition-rules
软件开发工程师

Load when adjusting QML visual styles, colors, radii, opacity, blur, shadows, spacing, scale, or related presentation variables. Enforces project-wide transition rules for perceptible style changes.

2026-06-24
multi-instance-focus-ownership
软件开发工程师

Use when a text field, search box, or editable control works the first time but stops accepting input on reopen, page switch, or second mount because multiple live instances, wrappers, or lifecycle hooks compete for focus. Applies when hover and pointer are fine but keyboard input goes to the wrong instance or nowhere. Not for pointer starvation from overlapping layers; use `overlay-pointer-event-starvation`. Not for visible-owner migrations that break rendering/editing/geometry together; use `surface-owner-split-debugging`.

2026-06-18
当前展示该仓库 Top 8 / 13 个已收集 skills。
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