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per-frame-surface-resize-jank

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更新时间2026年7月7日 13:37

Use when an expand/collapse/grow/shrink animation stutters or drops frames even though per-frame CPU/GPU work looks cheap. Applies when the animated size is driven into a costly-to-commit boundary every frame — a top-level/layer-shell/OS window, a compositor input/blur/visible region, a cross-process or protocol-committed surface, or a per-frame rebuild of a large model/object graph. Covers the fix (fixed outer container, animate inner content) and a frame-delta bisection method to locate the offending per-frame commit.

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