Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

Rust4D

Rust4D 收录了来自 sigilmakes 的 5 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
5
Stars
2
更新
2026-06-10
Forks
0
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

4d-geometry
软件开发工程师

Build or modify Rust4D primitives and tetrahedral meshes. Use when touching rust4d_math::Mesh4D, primitives, Tesseract4D, ShapeTemplate geometry variants, or any code that creates 4D tetrahedra for slicing.

2026-06-10
headless-visual-verification
软件质量保证分析师与测试员

Run autonomous visual checks for Rust4D rendering changes. Use after touching WGSL shaders, RenderUniforms, camera projection, slice pipeline, primitives, or examples that affect rendering.

2026-06-10
production-readiness
软件质量保证分析师与测试员

Final quality gate for Rust4D feature branches. Use before PRs, releases, or after broad engine changes. Covers formatting, tests, clippy, rustdoc, visual captures, docs, and scratchpad handoff.

2026-06-10
4d-conventions
软件开发工程师

Rust4D math, matrix, rotation, and GPU layout conventions. Use when editing rust4d_math, Camera4D, WGSL shaders, projection matrices, GPU uniform structs, or anything passing matrices between Rust and the GPU. Prevents convention-mismatch bugs (row/column major, depth range, rotation planes, struct layout).

2026-06-10
slice-invariant
软件开发工程师

Verify the slice-plane invariant when changing Rust4D camera, movement, physics, or rendering code. Use before and after touching Camera4D, CharacterController4D, SimulationSystem, the slice shader, projection, or movement input handling. Explains the invariant, why it breaks, the regression tests, and the headless visual verification workflow.

2026-06-10