用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/SimHacker/moollm --skill economy命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
基于 SOC 职业分类
| name | economy |
| description | Currency and trade — gold flows where stories lead |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file","search_replace"] |
| related | ["character","scoring","room","advertisement"] |
| tags | ["moollm","currency","trade","gold","commerce"] |
| inputs | {"item":{"type":"string","required":false,"description":"Item to buy, sell, or trade"},"seller":{"type":"string","required":false,"description":"NPC or entity selling"},"buyer":{"type":"string","required":false,"description":"NPC or entity buying"}} |
| outputs |
| ["character inventory update","transaction log"] |
"🐄MOOLAH flows where stories lead."
The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.
Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.
🐄MOOLAH is the official currency of MOOLLM.
| Symbol | Name | Value | Use |
|---|---|---|---|
| 🥜 | 🥜 NUT | 0.001 🪙 | Micro-transactions, tips, arcade |
| 🪙 | 🐄 MOOLAH | 1 | Standard transactions |
| 💎 | 💎 GRAND | 1,000 🪙 | Large purchases, high-stakes |
| 👑 | 👑 FORTUNE | 1,000,000 🪙 | Legendary items, world events |
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| 🪵 | 🪵 Wood | wp | 0.001 gp |
| 🟤 | 🟤 Copper | cp | 0.01 gp |
| ⚪ | ⚪ Silver | sp | 0.1 gp |
| 🟡 | 🟡 Gold | gp | 1 gp |
| ⬜ | ⬜ Platinum | pp | 10 gp |
These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| ⭐ | ⭐ KARMA | Reputation | Good deeds, keeping promises |
| 🎫 | 🎫 FAVOR | Social debt | "You owe me one" |
| 🔮 | 🔮 ESSENCE | Magical | Found, not bought |
| ⏳ | ⏳ TIME | Temporal | Exists, must be spent |
Earned through ethical behavior, lost through betrayal.
"I did something for you. Someday, I'll ask for something in return."
Rare, precious, cannot be manufactured or purchased.
Some things cost time, not money.
FUNGIBLE (can convert):
1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
Symmetrical: each step is ×1000
NON-FUNGIBLE (cannot convert):
⭐ KARMA — reputation
🎫 FAVOR — social debt
🔮 ESSENCE — magical
⏳ TIME — temporal
Etymology:
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 🪙 per item |
| Catalog Items | 3-50 🪙 per item |
| Lodging | 5 🪙 per night |
| Information | 5-20 🪙 (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 💎 = 1000 🪙 (standard game) |
Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:
Items can be traded directly without currency. Value is negotiated between parties.
Skills themselves can be:
| Command | Syntax | Checks |
|---|---|---|
INVENTORY | INVENTORY | Shows current gold amount |
BUY | BUY [item] FROM [seller] | Gold available, item in stock |
SELL | SELL [item] TO [buyer] | Fair value or negotiated price |
TRADE | TRADE [item/skill] FOR [item/skill] | Relative value, relationship modifiers |
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |