用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/SimHacker/moollm --skill reward命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | reward |
| description | Motto: Rewards should feel earned and fitting. |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file"] |
| related | ["scoring","buff","hero-story","adventure"] |
| tags | ["moollm","achievement","prizes","narrative","game"] |
Dynamic achievement rewards — the treasure matches the quest. "Rewards should feel earned and fitting."
Thematic Appropriateness
Rewards match achievements:
| Type | Examples | When Granted |
|---|---|---|
| Items | Weapons, tools, treasures | Combat, exploration |
| Gold | Currency, valuables | Commerce, quests |
| Buffs | Temporary powers | Heroic moments |
| Titles | LIGHT-BEARER, DRAGON-SLAYER | Major achievements |
| Abilities | New skills, techniques | Learning, training |
| Access | Keys, permissions, trust | Social achievements |
| Knowledge | Secrets, lore, maps | Investigation |
| Heirlooms | Items with history | Generational play |
invoke: GRANT
params:
recipient: "Who gets it"
achievement: "What they did"
reward: "What they get (or auto-generate)"
effect:
- Add to recipient's inventory or state
- Record in achievement log
- Narrate the granting
invoke: GENERATE
params:
achievement: "What was accomplished"
context: "Where and how"
effect:
- Analyze achievement theme
- Generate appropriate reward
- Propose with justification
Achievement: "Rescued the blacksmith from the fire"
Context: Village fire, heroic action
Thematic analysis:
- Fire → fire-related items?
- Blacksmith → smithing reward?
- Heroic → reputation boost?
Generated rewards:
1. Fireproof cloak (practical, thematic)
2. Free repairs for life (relationship)
3. Title: FLAME-WALKER (reputation)
4. Secret: location of rare ore (knowledge)
| Achievement Level | Reward Scale |
|---|---|
| Minor task | Small token, few coins |
| Significant quest | Useful item, title |
| Major accomplishment | Powerful item, ability |
| Legendary feat | Unique artifact, lasting fame |
When curses are lifted, special rewards apply:
curse:
name: "Curse of Darkness"
lift_condition: "Light 3 dark places"
reward_on_lift:
- title: "LIGHT-BEARER"
- ability: "Glow in darkness"
- knowledge: "Location of the Shadow Temple"
Some rewards mature over time:
delayed_reward:
type: "Planted seed"
matures: "After 3 game days"
becomes: "Magical fruit tree"
relationship_reward:
type: "Merchant's favor"
grows_with: "Repeated business"
becomes: "Exclusive supplier"
reward_state:
earned_rewards: []
pending_rewards: []
titles: []
achievements_log:
- date: "2026-01-15"
achievement: "Rescued the blacksmith"
reward: "Fireproof cloak"
| Skill | Integration |
|---|---|
| scoring | Score determines reward quality |
| buff | Some rewards are buffs |
| economy | Gold rewards |
| character | Rewards update character state |
| adventure | Quest completion triggers rewards |
> [Player completes fire rescue quest]
GENERATE: achievement="rescued blacksmith from fire"
Analysis:
- Heroic action in dangerous situation
- Relationship established with craftsman
- Fire element prominent
Proposed rewards:
1. 🛡️ Fireproof Cloak - practical protection
2. 🔨 Free Smithing - relationship benefit
3. 🏆 Title: FLAME-WALKER - reputation
Which feels right for this character?