| name | narrative-hook-hold-payoff |
| description | Use when planning, drafting, diagnosing, or revising scenes and chapters around entry conflict, escalation, payoff, cliffhanger, structure, stakes, villain pressure, midpoint turns, all-is-lost moments, epiphanies, and reader momentum. Based primarily on Steven Pressfield's David Perell interviews. |
Narrative Hook Hold Payoff
Use this skill to make scenes and chapters measurable: they should hook the reader, hold attention through escalation, and pay off with a turn, answer, wound, reveal, choice, or cliffhanger.
Source Protocol
- Read
references/source-notes.md for Steven Pressfield transcript-derived structure notes.
- Use the source as a story architecture lens, not as a formula or voice to imitate.
Operating Loop
- Name the unit: scene, chapter, act, arc, or whole story.
- Define the Hook: entry conflict, question, image, promise, desire, or disruption.
- Define the Hold: escalation, complication, villain pressure, midpoint turn, mystery deepening, or rising stakes.
- Define the Payoff: resolution, cliffhanger, reversal, identity reveal, epiphany, cost, or next promise.
- Draft or revise to serve those criteria.
- Self-check; if the hold is flat or payoff unearned, repair before presenting.
Contract
Unit:
Story job:
Hook:
Hold:
Payoff:
Pressure source:
Character change:
Genre promise:
Failure risk:
After drafting:
<self_check>
Hook is immediate:
Hold escalates:
Payoff lands:
Stakes changed:
Character state changed:
Genre promise preserved:
Revision needed:
</self_check>
Structural Lenses
Use only the lenses that fit the user's story:
- Inciting incident: the moment the story starts moving and foreshadows the climax.
- Recurring mystery: the question or symbol that keeps returning.
- Midpoint turn: the moment stakes rise and the story takes on new meaning.
- All-is-lost moment: the enclosed pressure where escape looks impossible.
- Epiphany: the insight or shift that follows pressure.
- Hero/villain worldview: the conflict of values beneath the plot conflict.
- Ordinary/extraordinary world: the crossing into a changed arena.
- True identity: the moment a character reveals who they really are.
- Quiet solo moment: a low-noise beat that lets pressure resonate.
- Small meaningful stakes: intimate consequences that make large stakes felt.
Rules
- Do not add lore when the problem is missing pressure.
- Do not add action when the problem is missing meaning.
- Do not add a twist when the problem is missing setup.
- Make the hero suffer only in ways that produce choice, learning, cost, or revelation.
- Preserve genre promises; refresh them with a new spin rather than rejecting them.
- End with a changed story state.